334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8561
In Stock
8561
Rating
β
Inventory last scanned: 7/26/2026, 6:07:30 PM
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
Kindred Enchantment β Rebel Aura
Enchant creature Enchanted creature can't attack or block.
Sorcery
You gain 1 life for each land you control.
Creature β Elemental
When this creature attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enchantment Creature β Insect
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
Artifact
{2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
Enchantment β Aura
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
Sorcery
Destroy target noncreature permanent.
Creature β Elemental
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
Creature β Wurm
Reach, trample When this creature enters, you gain 5 life. {2}{G}, Exile this card from your graveyard: You gain 5 life.
Creature β Beast
Trample Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Artifact Creature β Golem
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Artifact β Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Incarnation
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature β Dwarf Shaman
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.
Creature β Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Elf Shaman
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Wolf
Whenever this creature attacks, it gets +2/+0 until end of turn.
Creature β Horse Fish
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
Creature β Dwarf Berserker
Haste
Instant
Creatures you control get +1/+1 until end of turn. Fateful hour β If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Sorcery
Destroy target land that is snow or could produce {C}. Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Creature β Spirit Knight
Flying, lifelink Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.
Sorcery
Return target creature card from your graveyard to the battlefield.
Instant
Breath of Malfegor deals 5 damage to each opponent.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Land
This land enters tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Creature β Faerie Soldier
Flying This creature gets +1/+1 as long as you control another blue creature.
Creature β Elf Assassin
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature β Human Warrior
Whenever this creature deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
Creature β Human Scout
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.
Creature β Elemental
Flash When this creature enters, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
Artifact
This artifact enters with X gem counters on it. {1}, {T}, Remove a gem counter from this artifact: Target creature can't attack or block this turn.
Artifact β Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Elf Scout
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Human Shaman
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 {T}: This creature deals 1 damage to any target. LEVEL 3+ 2/4 {T}: This creature deals 3 damage to any target.
Artifact Creature β Wall
Defender, reach {T}: This creature deals 1 damage to each opponent. Whenever a Knight you control enters, untap this creature.
Creature β Devil
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
Instant
Brimstone Volley deals 3 damage to any target. Morbid β Brimstone Volley deals 5 damage instead if a creature died this turn.
Creature β Boar
Sacrifice this creature: You gain 4 life.
Creature β Human Rogue
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Creature β Elemental
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, each opponent skips their next untap step.
Creature β Giant
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.)
Legendary Creature β Kraken
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
Creature β Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Sorcery
Exile target creature with power 4 or greater.
Creature β Hydra
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Instant
Counter target spell. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Choose one β β’ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. β’ Destroy target enchantment. β’ Draw two cards.
Creature β Beast
Trample Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)