334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8561
In Stock
8561
Rating
β
Inventory last scanned: 7/26/2026, 6:07:30 PM
Creature β Spirit
Flying {2}: This creature gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
Creature β Skeleton Knight
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
Sorcery
Destroy target green or white creature.
Creature β Human Cleric
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
Instant β Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Creature β Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
Enchantment
Morbid β At the beginning of each end step, if a creature died this turn, you may draw a card.
Enchantment β Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Sorcery
Return two target creature cards from your graveyard to your hand.
Creature β Bird
Flying When this creature dies, all creatures get -1/-1 until end of turn.
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. {1}, Sacrifice this enchantment: You gain life equal to the greatest mana value among creatures you control.
Creature β Zombie Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Instant
Target creature gets -X/-X until end of turn.
Instant
Choose one β β’ Target opponent exiles a creature they control. β’ Target opponent exiles an enchantment they control.
Creature β Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one β β’ Untap target permanent you control. β’ Tap target permanent an opponent controls.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Choose one β β’ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) β’ Counter target noncreature spell unless its controller pays {3}.
Instant
Destroy target artifact or enchantment. Revolt β If a permanent left the battlefield under your control this turn, you gain 3 life.
Creature β Griffin
Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
Instant
Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 2 damage to target creature.
Sorcery
Target player draws two cards. Flashbackβ{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment β Aura
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Creature β Merfolk Warrior
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature β Serpent
This creature can't attack unless there are seven or more cards in your graveyard.
Creature β Merfolk Rogue
{U}: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Creature β Merfolk Wizard
Inspired β Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Creature β Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
Sorcery
Choose one β β’ Destroy target artifact. β’ Destroy target creature with defender.
Enchantment β Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Creature β Human Spy
This creature can't be blocked. When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Creature β Human Cleric
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
Creature β Human Knight
Flash Protection from red
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Instant
Prevent all combat damage that would be dealt to players this turn.
Instant
Destroy target creature without flying.
Creature β Hippo
When this creature enters, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on this creature, remove a -1/-1 counter from another target creature you control.
Creature β Ogre Warrior
When this creature enters, choose one β β’ Put a +1/+1 counter on this creature. β’ Destroy target artifact.
Creature β Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
Creature β Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Creature β Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Instant
Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Scry 2, then draw a card.
Sorcery
Each player discards three cards.
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Instant
Tap all creatures without flying.
Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Destroy target artifact or land.
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Enchantment
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.