Inventory last scanned: 4/28/2026, 6:09:09 PM
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Artifact — Equipment
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Land — Mountain
({T}: Add {R}.) This land enters tapped unless you control three or more other Mountains. When this land enters untapped, create a 1/1 red Dwarf creature token.
Creature — Dwarf Cleric
When this creature enters, you gain 1 life for each creature you control.
Creature — Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
Creature — Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Enchantment — Aura
Enchant creature When enchanted creature dies, target player discards two cards.
Enchantment — Aura
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Legendary Creature — Human Wizard
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Host Creature — Beaver
When this creature enters, you may untap target permanent.
Artifact Creature — Construct
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature — Bird Soldier
Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Instant
Tap up to three target lands.
Instant
Choose one — • Exile target creature. • Target opponent exiles an enchantment they control.
Creature — Elemental
Siege Monster — When this creature enters, roll a d20. 1—9 | Each player sacrifices a permanent of their choice. 10—19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.
Creature — Human Cleric
{2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
Sorcery
Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
Instant
Destroy target creature with mana value 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
Instant
Destroy target creature with flying and all Equipment attached to that creature.
Creature — Demon
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Creature — Tiefling Wizard
Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Artifact — Equipment
Equipped creature can block an additional creature each combat. Equip {1}
Creature — Human Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Creature — Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return target creature to its owner's hand.
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Sorcery
Return target creature card from your graveyard to the battlefield. When you discard this card, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Creature — Human Peasant
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Efreet Monk
First strike When this creature enters or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Enchantment Creature — Spirit
{6}{U}, Sacrifice this creature: Draw three cards.
Enchantment Creature — Spirit
Each player can't cast more than one spell each turn.
Legendary Land
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Creature — Human Soldier
Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Human Soldier
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Creature — Elf Cleric
When this creature enters, each opponent discards a card.
Creature — Eldrazi
Whenever another colorless creature you control enters, you may change this creature's base power and toughness to that creature's power and toughness until end of turn.