334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8536
In Stock
8536
Rating
β
Inventory last scanned: 7/27/2026, 6:07:12 PM
Creature β Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Artifact β Vehicle
When this Vehicle enters, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2β{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature β Merfolk Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card.
Creature β Merfolk Soldier
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Enchantment β Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
Creature β Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.
Enchantment Creature β Demon
Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
Enchantment
Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Sorcery
Choose one β β’ Target creature gets +5/+5 and gains trample until end of turn. β’ Creatures you control get +2/+2 and gain vigilance until end of turn.
Enchantment
You may look at an additional two cards each time you surveil. Exile this enchantment: Shuffle your graveyard into your library.
Creature β Drake
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Artifact Creature β Sphinx
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Cat Monk
When this creature enters, you may destroy target enchantment.
Creature β Wurm
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Artifact β Equipment
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets +X/+0 until end of turn.
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Enchantment β Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Enchantment β Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Creature β Goblin Pirate
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
Artifact Creature β Goblin Artificer
Flying Artifact spells you cast cost {1} less to cast.
Creature β Phyrexian Cleric
When this creature enters, choose one β β’ Return target creature card from your graveyard to your hand. β’ Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Creature β Elf Soldier
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.
Artifact
You may choose not to untap this artifact during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment β Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return this Aura to its owner's hand.
Enchantment β Aura
Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Creature β Human Cleric
{T}: Tap target creature with power 3 or less.
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Exile target creature with mana value 3 or greater.
Creature β Vampire
Whenever you gain life, each opponent loses 1 life.
Artifact Creature β Golem
{2}: Put target card from your graveyard on the bottom of your library.
Creature β Spirit
Flying Whenever you investigate for the first time each turn, investigate an additional time.
Enchantment Creature β Snake
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
Enchantment β Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Creature β Human Soldier
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Creature β Illusion
Flying Suspend 4β{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Enchantment β Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Legendary Creature β Human Rogue
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Creature β Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Artifact Creature β Gnome
{T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn.
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Enchantment
Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has haste. Escapeβ{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)