Inventory last scanned: 4/29/2026, 6:08:35 PM
Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment — Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return this Aura to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Exile target creature with mana value 3 or greater.
Creature — Vampire
Whenever you gain life, each opponent loses 1 life.
Artifact Creature — Golem
{2}: Put target card from your graveyard on the bottom of your library.
Creature — Angel Berserker
Flying, lifelink, hexproof from planeswalkers Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Spirit
Flying Whenever you investigate for the first time each turn, investigate an additional time.
Enchantment Creature — Snake
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Creature — Human Soldier
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Creature — Illusion
Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Legendary Creature — Human Rogue
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Creature — Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Enchantment
Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Artifact Creature — Human Wizard
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn.
Artifact Creature — Vedalken Wizard
When you cycle this card and when this creature dies, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Artifact Creature — Vedalken Wizard
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
Artifact Creature — Jellyfish
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Instant
Counter target creature spell.
Creature — Beast
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Creature — Avatar
Creatures you control enter as a copy of this creature.
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Artifact Creature — Soldier
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
Artifact Creature — Phyrexian Fox
When this creature dies, each opponent loses 2 life and you gain 2 life.
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
Creature — Zombie Wizard
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
Creature — Zombie
This creature enters tapped. Whenever this creature attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Creature — Zombie Cleric
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever this creature attacks and isn't blocked, draw a card.
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Artifact Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Sorcery
Creatures you control get +2/+1 until end of turn.
Creature — Spirit
{U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact
Flash {B}, {T}, Sacrifice an artifact: Draw a card.
Artifact Creature — Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
Artifact Creature — Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature — Human Wizard
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Creature — Human Cleric
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Instant
Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Legendary Creature — Vampire Rogue
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.