334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8536
In Stock
8536
Rating
β
Inventory last scanned: 7/27/2026, 6:07:12 PM
Creature β Spirit
{W}, Exile three cards from your graveyard: This creature gains first strike until end of turn. Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature β Phyrexian Gremlin
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Creature β Horse
Whenever another creature dies, tap this creature.
Creature β Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
Creature β Spirit
Flying {3}{W}: Exile this creature, then return it to the battlefield under its owner's control.
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Enchantment β Aura
Enchant creature Enchanted creature has flying.
Enchantment β Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.
Artifact
{T}, Sacrifice this artifact: Target creature gains flying until end of turn. When this artifact is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Creature β Boar
This creature gets +1/+1 as long as you control a Mountain. {R}: This creature gains haste until end of turn. (It can attack and {T} this turn.)
Instant
Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchantment Creature β Spirit
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
Creature β Zubera Spirit
When this creature dies, draw a card for each Zubera that died this turn.
Enchantment β Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Enchantment
{U}{U}: Tap target creature without flying.
Creature β Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Tap target land.
Creature β Elemental
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Creature β Wall
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Creature β Elemental Dog
{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature β Vampire Noble
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Creature β Plant Wall
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Fox
Whenever you cycle another card, put a +1/+1 counter on this creature. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature β Wolf Spirit
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Sorcery // Sorcery
Sorcery
Draw a card for each Island you control.
Enchantment β Aura
Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn.
Sorcery
BuybackβPay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
Instant
Target creature gets +2/-2 until end of turn.
Creature β Kavu
Menace (This creature can't be blocked except by two or more creatures.) {R}: This creature gets +1/-1 until end of turn.
Creature β Jellyfish
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
Instant
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Creature β Fox
As long as you control an artifact or enchantment, this creature has flying.
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
Enchantment β Aura
Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Artifact β Vehicle
Vigilance {T}: Add one mana of any color. Activate only if this permanent is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
{4}, {T}, Sacrifice a creature: This artifact deals 4 damage to target creature.
Instant
Prevent all combat damage that would be dealt this turn.
Creature β Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Creature β Spirit
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Enchantment
{1}{U}, Sacrifice this enchantment: Draw two cards.
Artifact
This artifact enters with two oil counters on it. {3}, {T}: Target player mills X cards, where X is the number of oil counters on this artifact.
Enchantment
{3}{B}, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
Enchantment
{2}{W}, Sacrifice this enchantment: You gain 7 life.
Enchantment β Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment β Aura
Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.)
Creature β Devil
When this creature dies, it deals 1 damage to any target.
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Enchantment β Aura
Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Creature β Spirit Cleric
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
Land
This land enters tapped. {T}: Add {W}. {1}{W}: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Instant
Return target creature to its owner's hand. Ferocious β If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead. When there are four or more depletion counters on this enchantment, sacrifice it. At the beginning of each end step, remove all depletion counters from this enchantment.