Inventory last scanned: 4/29/2026, 6:08:35 PM
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Enchantment
Creatures you control get +0/+1. When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment — Aura
Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Creature — Cyclops Soldier
Whenever this creature attacks, it gets +3/+0 until end of turn. Whenever this creature blocks, it gets +0/+3 until end of turn.
Sorcery
Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Creature — Human Horror
When this creature enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice this creature while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
Creature — Imp
Flying When this creature enters, you lose 2 life.
Land
This land enters tapped. {T}: Add {B} or {G}.
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Elemental
When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
Artifact Creature — Construct
Artifact spells you cast cost {1} less to cast.
Creature — Goblin Warrior
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Artifact
{T}: Add one mana of any color. {3}: This artifact becomes a 3/3 Dinosaur artifact creature until end of turn.
Creature — Human Rogue
When this creature enters, you may have target creature get -1/-1 until end of turn.
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Instant
Destroy target artifact, enchantment, or planeswalker.
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Instant
Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
Creature — Human Archer
Flying As long as this creature is enchanted, it has "{T}: This creature deals 2 damage to target attacking or blocking creature."
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Cat Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: This creature gets +3/+0 until end of turn.
Creature — Devil
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
Creature — Goblin Berserker
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Creature — Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
Creature — Orc Warrior
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Human Soldier
During your turn, this creature has first strike.
Creature — Insect
This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Instant
Counter target spell unless its controller pays {1}. That player discards a card.
Creature — Serpent
{5}{U}{U}: This creature can't be blocked this turn.
Creature — Human Warrior
When this creature enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
Creature — Frog Horror
Trample, haste Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Creature — Cat Beast
Vigilance Creatures you control with vigilance have "{1}, {T}: Tap target creature."
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Creature — Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Creature — Zombie Minotaur Warrior
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: This creature gets +1/+0 until end of turn.
Creature — Human Cleric
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Creature — Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card.
Creature — Human Soldier
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Snow Creature — Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Creature — Elemental Cat
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.