Inventory last scanned: 4/29/2026, 6:08:35 PM
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
Snow Enchantment — Aura
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature — Cat
Prevent all damage that would be dealt to this creature. {3}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Artifact — Treasure
{T}: Add {R}. Put a stash counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Creature — Elf Rogue
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Horror
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
Creature — Dwarf Ranger
As long as you've completed a dungeon, this creature has double strike.
Enchantment Creature — Cat Beast
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
Creature — Spider
Reach This creature can block only creatures with flying.
Instant
Creatures you control get +1/+1 until end of turn.
Creature — Angel
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
Creature — Angel Cleric
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
Creature — Spider
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Creature — Slug Horror
Menace Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Troll
Trample When this creature enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn.
Creature — Treefolk Druid
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dryad Horror
Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature — Dinosaur
Sacrifice an artifact: This creature gains trample until end of turn.
Creature — Zombie
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Land
This land enters tapped. {T}: Add {R}. {3}{R}{G}{G}, {T}, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Sorcery
Target player discards two cards. Then exile that player's graveyard.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Legendary Enchantment Creature — Shrine
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Legendary Enchantment Creature — Shrine
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Enchantment Creature — Shrine
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Legendary Enchantment Creature — Shrine
Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature — Ooze
{G}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Rat
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has "{B}: Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
Creature — Goblin Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
Creature — Goblin Warrior
Haste When this creature dies, put a +1/+1 counter on target creature you control.
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Creature — Goblin
Whenever you cast a red spell, target creature can't block this turn.
Creature — Goblin
{R}: This creature gains flying until end of turn. Activate only if you control a creature with flying.
Artifact
At the beginning of your upkeep, sacrifice this artifact. When this artifact is put into a graveyard from the battlefield, it deals 3 damage to any target.
Land
{T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Creature — Goblin Warrior
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Creature — Goblin Warrior
{T}: This creature deals 1 damage to target player or planeswalker.
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Creature — Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.
Creature — Goblin
Flying This creature can't block.
Creature — Goblin Mutant
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
Creature — Goblin
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature — Goblin Berserker
Whenever this creature attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Goblin Rogue
When this creature enters, create a 1/1 red Goblin creature token.
Creature — Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Creature — Goblin Soldier
{R}, Sacrifice this creature: It deals 2 damage to any target. {W}, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.