334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8536
In Stock
8536
Rating
β
Inventory last scanned: 7/27/2026, 6:07:12 PM
Creature β Merfolk Rogue Warrior
Whenever you cast a blue spell, this creature gets +1/+1 until end of turn. Whenever you cast a black spell, this creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature β Goblin Shaman
{3}{G}: This creature gets +2/+2 until end of turn.
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Enchantment
When a nonblack creature enters, sacrifice this enchantment. If you do, destroy that creature.
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Creature β Zombie
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Creature β Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Artifact
{2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature β Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature β Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature β Antelope
Landfall β Whenever a land you control enters, you may gain 2 life.
Creature β Dinosaur
Reach
Artifact β Equipment
Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Beast
Suspend 10β{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Creature β Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature β Wurm
This creature can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature β Dog
Trample Channel β {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
This land enters tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Artifact β Equipment
Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature β Dragon
Flying Poison Breath β When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Creature β Elf Spellshaper
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature β Elf Druid
{T}: Add {G}{G}.
Creature β Elf Warrior
Revolt β This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
Creature β Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Artifact
{1}, {T}, Sacrifice this artifact: It deals 4 damage to target artifact creature. {1}, {T}, Sacrifice this artifact: Remove up to four charge counters from target noncreature artifact.
Legendary Creature β Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Tap X target nonland permanents.
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Creature β Griffin
Flying When this creature enters, return target enchantment card from your graveyard to your hand.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Creature β Griffin
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature β Human Knight
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Creature β Griffin
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Creature β Nightmare
This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
Sorcery
Draw a card for each creature card in your graveyard.
Enchantment Creature β Zombie
Constellation β Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Instant
Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Creature β Zombie Warrior
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature β Zombie
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature β Horror
This creature gets -1/-1 for each card in your hand.
Creature β Goblin Warlock
Flash Tragic Backstory β Cast this spell only if a creature died this turn.
Creature β Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Artifact
{2}, {T}, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Instant
Devoid (This card has no color.) Exile target creature and target land.
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Instant
Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Instant
Put target creature on top of its owner's library.
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Creature β Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
Instant
Choose one β β’ Return target permanent to its owner's hand. β’ Target creature gets -4/-4 until end of turn. β’ Creatures you control get +2/+0 until end of turn.
Creature β Human Wizard
{T}: Target land you control becomes the basic land type of your choice until end of turn.