Inventory last scanned: 4/29/2026, 6:08:35 PM
Artifact — Equipment
Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Beast
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Creature — Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Wurm
This creature can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature — Dog
Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Dragon
Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Creature — Elf Spellshaper
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elf Druid
{T}: Untap target Gate.
Creature — Elf Druid
{T}: Add {G}{G}.
Creature — Elf Warrior
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
Creature — Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Artifact
{1}, {T}, Sacrifice this artifact: It deals 4 damage to target artifact creature. {1}, {T}, Sacrifice this artifact: Remove up to four charge counters from target noncreature artifact.
Legendary Creature — Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Tap X target nonland permanents.
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Creature — Griffin
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature — Human Knight
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Creature — Griffin
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Sorcery
Draw a card for each creature card in your graveyard.
Enchantment Creature — Zombie
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Instant
Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Creature — Zombie Warrior
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Zombie
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Goblin Warlock
Flash Tragic Backstory — Cast this spell only if a creature died this turn.
Creature — Nightmare
This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
Creature — Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Artifact
{2}, {T}, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Instant
Devoid (This card has no color.) Exile target creature and target land.
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Instant
Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Instant
Put target creature on top of its owner's library.
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Creature — Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
Creature — Human Wizard
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Creature — Beast
Whenever this creature is dealt damage, each opponent gains that much life.
Legendary Creature — Frog
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin Warrior
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Goblin Rogue
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Instant
Exile target creature with power 3 or less.
Creature — Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
Sorcery
Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Creature — Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
Creature — Elemental
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Elf Druid Ally
Rally — Whenever this creature or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.