334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8565
In Stock
8565
Rating
β
Inventory last scanned: 7/28/2026, 6:06:52 PM
Sorcery
Put a +1/+1 counter on each creature you control.
Creature β Unicorn
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Creature β Human Knight
Other Knights you control get +1/+1.
Artifact β Food
Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Enchantment β Aura
Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Instant
Put a -1/-1 counter on target creature. Draw a card.
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Instant // Instant
Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Land
Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Counter target spell that targets a creature.
Legendary Creature β Dragon
Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Instant
Exile two target artifacts.
Instant β Arcane
Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
Sorcery
Return up to two target creatures to their owners' hands.
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand.
Creature β Insect Citizen
{3}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Sorcery β Lesson
Exile target nonland permanent. Its controller draws a card.
Sorcery β Lesson
Scry 2, then draw a card.
Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Scry 2. II β Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III β The next Giant spell you cast this turn costs {2} less to cast.
Creature β Insect
When this creature enters, return another permanent you control to its owner's hand.
Instant
Counter target sorcery spell. Delirium β If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Instant // Instant
Artifact β Book Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from this artifact: Draw a card. {2}, Sacrifice this artifact: Draw a card.
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Sorcery
You gain life equal to the number of creature cards in all graveyards.
Enchantment
This enchantment enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Enchantment β Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
Creature β Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.
Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Instant
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Gain control of target artifact or creature. Untap it.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Enchantment
Landfall β Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
Instant β Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
Creature β Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Creature β Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Enchantment β Aura
Enchant creature you control When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.
Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
Artifact Creature β Construct
This creature enters with a +1/+1 counter on it. When this creature dies, if it had counters on it, put those counters on target creature you control.
Artifact Creature β Golem
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
Creature β Human Warrior
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.