Inventory last scanned: 4/30/2026, 6:08:40 PM
Creature — Human Knight
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When this creature enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Creature — Human Knight
Dinosaur spells you cast cost {2} less to cast.
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
Enchantment
Creatures you control have first strike.
Enchantment — Aura
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Instant
This spell costs {2} less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
Creature — Human Knight
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creature — Human Warrior
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
Creature — Human Berserker
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Artifact
{T}: Add {B} or {R}. {4}{B}{R}: This artifact becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
Creature — Human Shaman
Haste Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, target creature gains haste until end of turn.
Creature — Ogre Warrior
Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature — Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
Creature — Kor Warrior
Double strike Equipped Warriors you control have double strike.
Creature — Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
Creature — Kor Scout
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Kor Cleric
Whenever this creature or another creature you control enters, you gain 1 life.
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Creature — Kor Soldier
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature — Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Creature — Kor Soldier
Protection from red Whenever a player casts a red spell, you may gain 1 life.
Creature — Kor Soldier
When this creature enters, you may attach target Equipment you control to target creature you control.
Creature — Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Creature — Lizard
Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Legendary Creature — Demon
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Legendary Creature — Human Ninja
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Creature — Eldrazi
{T}: Add {C}{C}.
Creature — Eldrazi
{C}: Target creature can't block this creature this turn. ({C} represents colorless mana.)
Creature — Eldrazi Drone
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Minotaur Warrior
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
Creature — Minotaur Warrior
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Creature — Kraken
Creatures with power less than the number of Islands you control can't block this creature.
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Creature — Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
Creature — Insect Warrior
Flying {2}{B}, Discard a creature card: Return this card from your graveyard to your hand.
Creature — Insect Warrior
{5}{G}: This creature gets +3/+3 until end of turn.
Sorcery
Create two 1/1 red Goblin creature tokens.
Creature — Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Warrior
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Creature — Human Druid
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Creature — Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature — Cat Beast
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) This creature can't be blocked by more than one creature.
Creature — Beast
Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast.
Creature — Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
Creature — Illusion
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature — Human Wizard Sorcerer
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Creature — Human Warrior
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Legendary Creature — Human Elf Rogue
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.