Inventory last scanned: 4/30/2026, 6:08:40 PM
Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
Creature — Zombie
When this creature enters, return a black or red creature you control to its owner's hand. {2}: This creature gets +1/+0 until end of turn.
Creature — Human Soldier
As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.
Creature — Elemental
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on this creature.
Creature — Elemental Warrior
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
Legendary Creature — Human Soldier
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creature — Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
Creature — Aetherborn Rogue
When this creature dies, put a +1/+1 counter on target creature you control.
Instant
Counter target spell. Look at its controller's hand.
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Zombie Beast
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Tap up to two target creatures.
Creature — Centaur
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchantment Creature — Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature gets +2/+2 and has reach.
Creature — Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
Creature — Human Wizard
{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Instant
Target player shuffles their graveyard into their library. Draw a card.
Artifact Creature — Dog
Put a card from your hand on top of your library: Return this creature to its owner's hand.
Artifact — Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
Instant
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Instant
Return target nonland permanent to its owner's hand. Draw a card.
Creature — Merfolk Soldier
This creature enters with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Creature — Beast
Whenever this creature becomes blocked, prevent all combat damage that would be dealt this turn.
Creature — Angel Warrior
Flying When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Creature — Vampire Soldier
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature — Vampire Soldier
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Cat Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature — Cat Wizard
{T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap this creature.
Creature — Cat Soldier
As long as this creature is equipped, it gets +1/+1 and has vigilance.
Creature — Cat Cleric
Whenever an artifact enters, you may gain 1 life.
Creature — Cat Monk
Heroic — Whenever you cast a spell that targets this creature, destroy target enchantment creature an opponent controls.
Creature — Cat Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature — Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Cat Knight
Flying
Creature — Cat Soldier
When this creature enters, you may tap target creature.
Creature — Cat Soldier
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature — Cat Warrior
When this creature dies, exile target card from an opponent's graveyard.
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Creature — Beast
Whenever this creature attacks or blocks, sacrifice a land.
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
Instant — Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.
Enchantment
Creatures you control have flying.
Creature — Illusion
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature — Merfolk Rogue
Whenever this creature attacks, draw a card.
Sorcery
Destroy target creature. You gain 3 life.
Creature — Human Soldier
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Elf Druid
{T}: Add one mana of any color.
Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)