Inventory last scanned: 4/30/2026, 6:08:40 PM
Sorcery
Return two cards at random from your graveyard to your hand.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Creature — Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Creature — Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Creature — Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Creature — Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Beast
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature — Angel
Flying {W}{W}{W}: Regenerate this creature.
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Creature — Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Bat
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Artifact — Equipment
This Equipment enters with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on this Equipment. Whenever equipped creature dies, put a soul counter on this Equipment. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Creature — Spider
Reach (This creature can block creatures with flying.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Instant
Counter target spell unless its controller pays {3}.
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
Creature — Leech
Flying Whenever this creature deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Legendary Creature — Human Wizard
{T}: Exile Mangara and target permanent.
Enchantment
As this enchantment enters, choose black or red. At the beginning of your upkeep, sacrifice this enchantment unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Creature — Beast
When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
Creature — Human Wizard
When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature — Human Warrior
When this creature enters, destroy target artifact.
Artifact Creature — Gargoyle
Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.
Creature — Skeleton
Haste {1}{B}: Regenerate this creature.
Creature — Manticore
Flash Flying Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Human Monk
Flying, vigilance, haste
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature — Faerie
Flying {T}: Add {G} or {U}.
Creature — Elf Knight
Sacrifice a Food: Target creature blocks this creature this turn if able.
Creature — Human Rogue
This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.
Artifact — Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
Creature — Zombie Minotaur
This creature can't block unless you control another Zombie.
Artifact
This artifact enters tapped. {T}: Add {W}.
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
Instant
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Instant
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Artifact
{T}: Add {R}, {W}, or {B}. {R}{W}{B}, {T}, Sacrifice this artifact: Draw a card.
Creature — Ogre Warrior
When this creature attacks or blocks, sacrifice it at end of combat.
Creature — Human Archer
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.