Inventory last scanned: 4/30/2026, 6:08:40 PM
Creature — Bird
Flying Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}.
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Creature — Metathran Zombie
{B}: Regenerate this creature.
Sorcery
Meteor Blast deals 4 damage to each of X targets.
Artifact Creature — Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Artifact
When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color.
Creature — Angel Soldier
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
Creature — Faerie Rogue
Flying {U}: This creature gets +1/-1 until end of turn.
Creature — Zombie Jackal
When this creature enters, each player discards a card.
Instant
Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Artifact
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Creature — Human Soldier
Protection from Vampires
Creature — Human Soldier
Whenever another creature enters, untap this creature.
Instant
Create two 1/1 white Spirit creature tokens with flying.
Creature — Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Sliver
All Sliver creatures get +2/+2.
Instant
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
Instant
Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Creature — Beast
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human
{3}{G}: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
Enchantment
Whenever you attack with two or more creatures, draw a card.
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Soldier
This creature can't attack alone. Whenever this creature attacks, untap target creature.
Artifact Creature — Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Artifact
{2}, {T}: Target player mills two cards.
Artifact — Treasure
{T}, Sacrifice this artifact: Add one mana of any color. {2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature — Horror
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
Creature — Insect
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
Sorcery
Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Sorcery
Target player discards two cards.
Sorcery
Target opponent mills seven cards.
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Creature — Lizard Shaman
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
Creature — Sliver
All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."