Inventory last scanned: 5/1/2026, 6:08:30 PM
Creature — Zombie Wall
Defender Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Fish
Defender (This creature can't attack.)
Artifact — Vehicle
Flying Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.
Enchantment
You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
Creature — Goblin
This creature can't attack or block alone.
Land
{T}: Add {C}. {T}: Add {R} or {G}. This land doesn't untap during your next untap step.
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
Creature — Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Escape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Creature — Human Berserker
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Enchantment Creature — Dog
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
Creature — Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
Creature — Insect Horror
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Instant
Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Hydra
{1}{R}{R}: Put a +1/+1 counter on this creature. {T}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
Enchantment
Devoid (This card has no color.) Whenever you cast a colorless spell, this enchantment deals 1 damage to any target.
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Enchantment
{R}, Discard a land card: This enchantment deals 2 damage to any target.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
Creature — Dinosaur
Whenever this creature attacks, if it doesn't have first strike, put a first strike counter on it. Whenever this creature attacks, if it has first strike, it gains double strike until end of turn.
Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Creature — Human Monk Cleric
When this creature enters, return target enchantment card from your graveyard to your hand.
Creature — Human Monk Cleric
When this creature enters, destroy target enchantment.
Creature — Elf Monk
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Sorcery
Target player chooses a card in their hand and discards the rest.
Artifact Creature — Construct
This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature — Goblin Waiter
Sacrifice a creature or land: Add {HR}.
Sorcery
Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Insect
This creature attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.)
Sorcery
Target creature gets +4/+4 until end of turn.
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
Creature — Human Elf Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment Creature — Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Artifact Creature — Moonfolk Wizard
Flying Whenever this creature becomes tapped, scry 1.
Creature — Spirit
Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Creature — Spirit
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
Creature — Insect
Flying {W}: This creature gets +0/+1 until end of turn.
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.