Inventory last scanned: 4/27/2026, 6:09:23 PM
Instant
Attacking creatures get +2/+0 until end of turn. Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Griffin
Flying {W}: Target permanent becomes white until end of turn.
Creature — Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Artifact Creature — Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Creature — Human Cleric
{1}, {T}: Tap target non-Human creature.
Creature — Avatar
This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.
Creature — Bird Soldier Archer
Flying {2}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
Creature — Bird Wizard
Flying Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
Creature — Bird Cleric
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 3 life.
Creature — Zombie Bird Warrior
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Bird Soldier
Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
Creature — Bird Wizard
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.
Creature — Bird Soldier
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: This creature gets +0/+1 until end of turn.
Creature — Bird Warrior
Flying When this creature enters, you gain 2 life for each creature you control with flying.
Creature — Bird Soldier
Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Creature — Bird Rebel Soldier
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
Creature — Bird Cleric
Flying {2}{W}: Look at target face-down creature.
Creature — Bird Soldier
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Bird Scout
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
Creature — Bird Soldier
Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Creatures you control get +0/+2 until end of turn. Threshold — If there are seven or more cards in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Creature — Bird Soldier
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying
Creature — Bird Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Creature — Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of their library.
Instant
Destroy target creature that dealt damage this turn.
Creature — Human Druid
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Legendary Creature — Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
Creature — Shapeshifter
Changeling (This card is every creature type.) Flying
Creature — Bird
Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.
Creature — Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Creature — Human Druid
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Land
This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Creature — Dwarf Warrior
Boast — {1}{W}: Untap this creature. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Dwarf Berserker
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Legendary Creature — Elf Noble
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
Creature — Human Soldier
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
Artifact
{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice this artifact: Draw a card.
Land — Gate
This land enters tapped. {T}: Add {W} or {U}.
Creature — Vedalken Wizard
{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Creature — Human Wizard
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Artifact
{T}: Add {W} or {U}. {W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Artifact
{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Human Knight
Flying, first strike Creatures your opponents control get -1/-0.
Creature — Azra Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, target creature you control gains indestructible until end of turn.
Creature — Human Pirate
When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
Creature — Human Wizard
{3}{U}: Draw a card.