Inventory last scanned: 5/1/2026, 6:08:30 PM
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Creature — Bird
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
Sorcery
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Creature — Human Scout
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature — Fungus
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
Creature — Human Druid
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Phyrexian Myr
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color.
Artifact Creature — Myr
When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
Artifact Creature — Myr
When this creature enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Myr
Sacrifice this creature: Put a +1/+1 counter on target creature.
Artifact Creature — Myr
At the beginning of your upkeep, if this creature is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
Artifact Creature — Construct
Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Creature — Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
Creature — Egg
Whenever this creature mutates, put a +1/+1 counter on it.
Artifact — Vehicle
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. Crew 2
Creature — Faerie
Flying Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Creature — Human Wizard
{3}{U}{U}: Draw two cards.
Creature — Bird
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
Land
This land enters tapped. {T}: Add {U}, {R}, or {W}.
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Put target enchantment on the bottom of its owner's library.
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Creature — Human Nomad Mystic
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
Sorcery
If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.
Sorcery
Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."
Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Creature — Cat Warrior
Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able.
Creature — Cat Scout
Protection from blue
Creature — Cat Warrior
Protection from artifacts
Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
Creature — Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Bird Wizard
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Creature — Snake Cleric
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Snake Druid
{T}: Add one mana of any type that a land you control could produce.
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: This enchantment deals 1 damage to target blocking creature.