Inventory last scanned: 4/27/2026, 6:09:23 PM
Legendary Creature — Human Warlock
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
Instant
Turn target creature with a morph ability face down. Cycling {U} ({U}, Discard this card: Draw a card.)
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less. When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Artifact
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Instant
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Human Rogue Ally
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Creature — Kor Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature dies, it deals damage equal to its power to any target.
Creature — Human Wizard
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Creature — Crocodile Demon
Lifelink When this creature enters, put a -1/-1 counter on target creature you control.
Enchantment Creature — Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Creature — Human Warrior
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Creature — Kithkin Soldier
{T}: Tap target creature. Whenever you cast a white spell, you may untap this creature.
Creature — Beast
Kicker {4} (You may pay an additional {4} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it.
Creature — Vampire Rogue
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Enchantment Creature — Snake Archer
Defender, reach Channel — {4}{G}, Discard this card: Destroy target creature with flying.
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
Creature — Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all creatures get -X/-X until end of turn.
Legendary Creature — God
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
Creature — Human Warrior
When this creature enters, you may put a -1/-1 counter on target creature. {B}, Sacrifice this creature: Destroy target creature that has a -1/-1 counter on it.
Creature — Human Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
Creature — Beast
Trample Reinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Instant
Creatures you control get +1/+0 until end of turn.
Creature — Human Wizard
{G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn.
Creature — Human Soldier
When you cycle this card and when this creature dies, you may create a 1/1 white Soldier creature token. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Creature — Human Soldier
As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.
Instant
Creatures you control get +0/+4 until end of turn.
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
Creature — Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Enchantment — Aura
Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Creature — Troll
This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Ogre Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Land
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
Creature — Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. Put a -1/-1 counter on this creature: Untap this creature.
Instant
Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Creature — Human Warlock
When this creature enters, return target Knight card from your graveyard to your hand.
Legendary Creature — Dwarf Cleric
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Sorcery
Each player sacrifices two creatures of their choice.
Creature — Gargoyle
Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: This creature gets +0/+1 until end of turn.