Inventory last scanned: 5/2/2026, 6:08:59 PM
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Enchantment — Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Sorcery
Destroy target nonblack creature that entered since your last turn ended.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
Instant
Tap target creature. Draw a card.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
Creature — Goblin Rogue
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature — Monkey
First strike Whenever you cycle a card, this creature gets +2/+0 until end of turn.
Creature — Cat Monk
Defender Whenever this creature blocks, you gain 3 life.
Enchantment
Elves you control get +2/+0.
Creature — Cat
When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dwarf Cleric
When this creature enters, you gain 1 life and draw a card.
Creature — Phyrexian Human Cleric Minion
When this creature enters, add {B}{B}{B}.
Creature — Human Cleric
{3}{W}, Sacrifice this creature: Destroy target enchantment.
Creature — Phyrexian Human Cleric
When this creature enters, add {R}{R}{R}.
Creature — Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Snow Creature — Zombie Cleric
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Creature — Phyrexian Cleric
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice this Aura.
Creature — Human Druid
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Creature — Elf Shaman
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Creature — Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
Sorcery
Destroy all enchantments target player controls.
Creature — Bird Beast
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.
Artifact
As this artifact enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
Instant
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
Artifact
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Artifact Creature — Golem
{2}: Add one mana of any color.
Creature — Wall
Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
Creature — Angel
Flying As long as this creature is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap this creature.
Creature — Dragon
Flying Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
Artifact
{T}: Add {C}. You gain 1 life.
Creature — Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Creature — Unicorn
All creatures able to block this creature do so.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Creature — Human Wizard
{T}: This creature deals 1 damage to any target.
Creature — Human Wizard Sorcerer
{T}: This creature deals 1 damage to any target.
Artifact — Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Kor Cleric
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Instant
Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Creature — Human Druid
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Creature — Human Warlock
When this creature dies, if it had a +1/+1 counter on it, draw a card.
Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.