334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8567
In Stock
8567
Rating
β
Inventory last scanned: 7/29/2026, 6:07:30 PM
Creature β Demon
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, create two 2/2 black Zombie creature tokens.
Sorcery
Target opponent discards two cards. You mill two cards.
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Instant
Create two 1/1 white Human creature tokens. Adamant β If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
Instant
This spell costs {2} less to cast if you've cast another spell this turn. Choose one β β’ Create two 1/1 white Monk creature tokens with prowess. β’ Up to two target creatures you control each get +2/+2 until end of turn. β’ Destroy target creature with power 4 or greater.
Instant
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Radiance β Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature β Lizard Wizard
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature attacks, if you control a Ral planeswalker, this creature gets +1/+0 for each card in your hand until end of turn.
Creature β Dog
When this creature enters, destroy target artifact or enchantment an opponent controls.
Artifact β Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Rebel Cleric
{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
Creature β Dinosaur Beast
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
Creature β Elephant
{G}: Target creature blocks this creature this turn if able.
Creature β Giant
This creature can't be blocked by Knights or Walls.
Creature β Zombie Rat
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature β Human Soldier Archer Ranger
First strike {G}: Regenerate this creature.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature β Bird
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact β Equipment
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Creature β Zombie
When this creature enters, green creatures get -1/-1 until end of turn.
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature β Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Eldrazi Drone
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Artifact
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Creature β Human Rebel Rogue
{B}, {T}: Tap target creature.
Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R}
Instant
Ravaging Blaze deals X damage to target creature. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
Creature β Bird
Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Human Wizard
MorphβReturn a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature β Vampire Berserker
Discard a card: This creature gets +2/-2 until end of turn.
Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, you gain 2 life.
Creature β Giant
At the beginning of your upkeep, this creature deals 1 damage to you.
Creature β Gremlin
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Creature β Phyrexian Horror
Corrupted β When this creature enters, sacrifice a creature unless an opponent has three or more poison counters.
Creature β Rat
When this creature enters, target opponent discards a card.
Creature β Phyrexian Imp
Flying Whenever this creature attacks, it gets +2/+0 until end of turn.
Creature β Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Instant β Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard.
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature β Ogre Warrior
When this creature enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
Destroy target enchantment. You gain 3 life.
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Instant
Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling {B} ({B}, Discard this card: Draw a card.)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.