Inventory last scanned: 5/2/2026, 6:03:46 PM
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
Creature — Elf Advisor
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Creature — Elf Warrior
Trample Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand.
Instant // Sorcery
Creature — Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
Creature — Worm
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
Sorcery
Return target artifact card from your graveyard to the battlefield.
Instant // Instant
Creature — Vampire Soldier
Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Creature — Elemental Cat
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant
Return up to two target permanent cards from your graveyard to your hand.
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Instant
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Instant
Return target permanent to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Artifact Creature — Construct
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library.
Instant
Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Creature — Zombie
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{T}: Tap target artifact.
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life.
Enchantment — Aura
Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
Creature — Human Rogue
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Creature — Sloth Beast
Vigilance Menace (This creature can't be blocked except by two or more creatures.)
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
Creature — Kor Knight Ally
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Sorcery
Create a token that's a copy of target artifact, creature, or land.
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
Sorcery
Target player shuffles their graveyard into their library.
Instant
Counter target creature spell.
Legendary Enchantment Creature — Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
Creature — Shapeshifter
Whenever another creature you control enters, you may have this creature become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
Artifact
This artifact enters tapped. {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Angel Berserker
Flying When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Target creature can't block this turn. Draw a card.
Creature — Dwarf Pilot
Whenever this creature becomes tapped, target creature can't block this turn.
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
Instant
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
Legendary Creature — Human Assassin
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Instant
Each player sacrifices a multicolored permanent of their choice.
Creature — Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Creature — Human Shaman
{1}{G}, Sacrifice this creature: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Instant
Tap up to two target creatures. Draw a card.
Creature — Human
Protection from red
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.