Inventory last scanned: 5/2/2026, 6:03:46 PM
Instant
Prevent all combat damage that would be dealt this turn.
Kindred Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Creature — Lizard
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Merfolk
{T}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Creature — Merfolk Wizard
{1}{U}: Look at the top card of target player's library.
Creature — Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Artifact Creature — Golem
Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {3}{G}{G}, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
Creature — Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
Artifact — Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Plant Skeleton
This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Fungus
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature — Zombie Kraken
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Creature — Insect
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Creature — Zombie
When this creature dies, target player discards a card.
Creature — Zombie Snake
Creature — Zombie Elephant
Creature — Human Mercenary
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
Creature — Mouse Raccoon
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Instant
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Artifact Creature — Wall
Defender {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Creature — Human Knight
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Human Peasant Ally
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Human Assassin
{T}: Destroy target tapped creature.
Sorcery
Destroy target land. Scry 2.
Creature — Cat
Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Creature — Human Warrior
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
Creature — Human Berserker
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Legendary Creature — Human Noble
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Creature — Eldrazi Processor
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Creature — Bat
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
Creature — Human Berserker
When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
Sorcery
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Plant Elemental
This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Creature — Giant
When this creature enters, scry 1.
Creature — Goblin Rogue
{T}, Discard a card: Draw a card.
Instant
Put target artifact or creature on top of its owner's library.
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Choose one or both — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Return target nonland permanent to its owner's hand.
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Artifact
Flash When this artifact enters, it deals 6 damage to target creature an opponent controls. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.
Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)