Inventory last scanned: 5/2/2026, 6:03:46 PM
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Creature — Human Wizard
Constellation — Whenever an enchantment you control enters, target player mills two cards.
Creature — Elf Druid
When this creature enters, you get {E}{E}{E} (three energy counters).
Creature — Merfolk Wizard
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Creature — Djinn Wizard
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Kindred Instant — Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia — Equip {3}
Creature — Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
Creature — Vedalken Wizard
When this creature enters, scry 2.
Creature — Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Artifact Creature — Drake
Flying When this creature enters, look at the top card of target opponent's library.
Legendary Planeswalker — Saheeli
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Sorcery // Instant
Creature — Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Human Rogue
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
Creature — Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
Land
This land enters tapped. {T}: Add {U} or {B}.
Creature — Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, you may draw a card. If you do, discard a card.
Creature — Human Scout
{W}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Artifact Creature — Human Rogue
This creature gets +1/+0 for each artifact card in your graveyard.
Artifact Creature — Construct
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
Creature — Merfolk Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature — Bird Cleric
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Creature — Human Cleric
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Creature — Human Cleric
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment
Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Artifact Creature — Bird
Flying Whenever this creature attacks, if you control three or more tokens, this creature gets +2/+0 and gains first strike until end of turn.
Creature — Rhino Beast
First strike Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, put a first strike counter on target creature you control.
Artifact Creature — Gargoyle
Flying When this creature enters, you may return target artifact card from your graveyard to your hand.
Artifact Creature — Beast
Defender Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
Creature — Human Cleric
As this creature enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.
Creature — Spirit
Lifelink Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Enchantment Creature — Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
Land
{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Creature — Serpent
Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Spirit
Tap three untapped creatures you control: Tap target creature.
Creature — Elephant
Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.) {R}: This creature gets +1/+0 until end of turn.
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Vampire Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchantment
Whenever you gain life, target opponent loses that much life.
Creature — Vampire Cleric
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.
Creature — Phyrexian Zombie Knight
First strike {1}{B}: Regenerate this creature.
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
Creature — Skeleton
{2}{B}: Return this card from your graveyard to your hand.
Creature — Beast
{U}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.