Inventory last scanned: 5/3/2026, 6:56:37 PM
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
Artifact
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.
Creature — Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
Creature — Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
Land — Gate
This land enters tapped. {T}: Add {G} or {W}.
Creature — Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Artifact
{T}: Add {G} or {W}. {G}{W}: This artifact becomes a 3/3 green and white Wolf artifact creature until end of turn.
Artifact
{T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) This creature can block an additional creature each combat.
Artifact
{1}, {T}: Add {G}{W}.
Artifact Creature — Assembly-Worker
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Sorcery
Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Cleric
{1}{W}, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
Creature — Zombie
{T}, Discard a creature card: Draw a card.
Creature — Human Rogue
Whenever this creature or another creature dies, target player mills a card.
Creature — Human
When this creature enters, create a 1/1 white Bird creature token with flying.
Legendary Creature — Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Creature — Bird
Flying {1}{W}: This creature gains vigilance until end of turn.
Creature — Griffin
Flying When this creature enters, scry 1.
Creature — Human Wizard
{W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card.
Instant
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Creature — Vampire
Flying Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature — Vampire
Flying {1}{B}, Exile this creature: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this token: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Phyrexian Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
Conspiracy
(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Creature — Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Artifact
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}, Exile this artifact: Exile all graveyards.
Creature — Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
Creature — Merfolk Soldier
Flash When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Legendary Creature — Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Instant
Destroy target creature. You gain 2 life.
Creature — Zombie
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Creature — Angel
Flying, lifelink
Creature — Angel
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Creature — Angel
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Creature — Angel
Flying Prevent all combat damage that would be dealt to this creature.
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Creature — Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
Creature — Human Soldier
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Creature — Snake Warrior
When this creature enters, you lose 3 life.
Creature — Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Creature — Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Bird Cleric
Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Soldier
First strike
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Creature — Phyrexian Drake
Flying When this creature dies, each player discards a card.