Inventory last scanned: 5/3/2026, 6:56:37 PM
Artifact
Whenever this artifact or another artifact enters, put a charge counter on this artifact. {3}, {T}, Remove a charge counter from this artifact: Draw a card.
Creature — Human Cleric
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Zombie
Inspired — Whenever this creature becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. {2}{B}: Regenerate this creature.
Creature — Elf Druid
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.
Creature — Human Warrior
Constellation — Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.) Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Creature — Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Creature — Human Warlock
Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
Creature — Vampire Rogue
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Sorcery
Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Demon
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
Creature — Vampire
Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Creature — Human Cleric
Flying Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
Land — Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target land.
Creature — Elf Shaman
When this creature enters, draw a card.
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Creature — Shark Crab
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Plant Zombie
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Artifact Creature — Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Legendary Creature — Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Dwarf Wizard
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
Creature — Shapeshifter Spirit
Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
Creature — Merfolk Wizard
This creature has flying as long as you control another Merfolk.
Creature — Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Token Creature — Shapeshifter
Changeling (This token is every creature type.) Deathtouch
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Sphinx
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
Creature — Shark Octopus Crab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Land — Town
This land enters tapped. {T}: Add {W} or {U}.
Artifact — Equipment
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
Instant
Destroy target artifact.