Inventory last scanned: 5/3/2026, 6:56:37 PM
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Angel Rogue
Flying When this creature enters, you gain 3 life. {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Instant
Exile target artifact.
Creature — Giant Warrior
Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
Creature — Minotaur Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
Creature — Giant Warrior Ally
Menace (This creature can't be blocked except by two or more creatures.)
Sorcery
Destroy all artifacts. They can't be regenerated.
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Creature — Lizard
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchantment — Aura
Enchant land Enchanted land has "{T}: Add two mana of any one color."
Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Treefolk
Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+3.
Creature — Phyrexian Warrior
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Creature — Angel Cleric
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Angel Warrior
Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Horse
This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Instant
Creatures you control get +0/+2 until end of turn.
Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
Artifact — Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Creature — Vedalken Rogue
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature blocks, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Draw a card.
Instant
Prevent all damage that would be dealt to target creature this turn.
Creature — Dragon
Flying, lifelink Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Enchantment — Aura
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
Instant — Arcane
Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature — Elemental
Menace (This creature can't be blocked except by two or more creatures.) Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
Snow Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.
Creature — Wall
Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return this Aura to its owner's hand.
Creature — Drake
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature — Chimera
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Creature — Faerie
Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.
Creature — Spirit
All creatures able to block this creature do so. Channel — {2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.
Creature — Spirit
First strike Channel — {1}{W}, Discard this card: Target creature gains first strike until end of turn.
Creature — Elemental
Flying Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Creature — Dinosaur
Flying
Artifact — Equipment
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Soldier
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Pirate
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature — Spirit
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Sorcery
Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Kraken
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Instant
Shock deals 2 damage to any target.
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
Creature — Dragon
Flying Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.
Creature — Trilobite
{7}{U}, {T}, Sacrifice this creature: Draw three cards.
Creature — Bird Soldier Ranger
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)