Inventory last scanned: 5/3/2026, 6:56:37 PM
Creature — Human Artificer
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Creature — Phyrexian Zombie
When this creature enters, put three -1/-1 counters on target creature.
Creature — Human Shaman
{G}: Choose one. Activate only once each turn. • Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
Creature — Human Shaman
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
Creature — Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Creature — Human Cleric
{B}, {T}, Discard a card: Each player loses 2 life.
Creature — Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature — Lizard
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature — Insect
{B}: This creature gains deathtouch until end of turn.
Creature — Phyrexian Horror
When you cast a creature spell, sacrifice this creature.
Artifact Creature — Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elemental
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
Enchantment Creature — Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
Creature — Minotaur Warrior
{1}: This creature gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
Creature — Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Ogre Warrior
At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate this creature.
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
Artifact
At the beginning of each opponent's upkeep, this artifact deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Creature — Fungus Snail
When this creature enters, target opponent exiles a card from their hand.
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Creature — Human Knight
Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Spirit
Flying, first strike
Creature — Bird
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
Enchantment Creature — Human Samurai
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
Creature — Giant Archer
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Vampire Soldier
Flying
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.
Creature — Insect
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Artifact Creature — Gargoyle
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature — Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature — Squid
Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Artifact Creature — Lizard Warrior
Whenever this creature attacks, flip a coin. If you win the flip, this creature gets +1/+1 and gains flying until end of turn.
Legendary Creature — Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Creature — Cat Knight
As long as this creature is equipped, it gets +1/+1 and has flying.
Creature — Cat Knight
Flying, double strike
Creature — Human Knight
Flying, haste
Land
This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.
Creature — Vampire Soldier
Flying When this creature enters, target opponent loses 1 life and you gain 1 life.
Creature — Bird
Flying Whenever this creature attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Artifact Creature — Fish
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) Flying
Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Creature — Elf Warrior Ally
Flying Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature — Elf Scout
Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
Artifact Creature — Thopter
Flying When this creature enters, draw a card.
Sorcery
Each player draws X cards. Forecast — {2}{U}, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Creature — Human Pirate
Flying Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.