Inventory last scanned: 5/3/2026, 6:56:37 PM
Instant
Destroy target creature with power 4 or greater.
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Wizard
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Land
This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land
This land enters tapped. When this land enters, target creature can't block this turn. {T}: Add {R}.
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Pirate
Draft this card face up. As you draft a card, you may reveal it, note its name, then turn this card face down. When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Instant
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
Creature — Snake
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you gain 4 life.
Creature — Plant
Landfall — Whenever a land you control enters, this creature gains vigilance until end of turn.
Creature — Beast
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature — Human Soldier
Whenever you cycle a card, tap target creature an opponent controls.
Artifact Creature — Thopter
Flying, haste
Creature — Faerie Wizard
Flying When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature — Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Goblin Rogue
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
Creature — Dog
{1}, {T}: Return this creature and target green or blue creature you control to their owner's hand.
Legendary Creature — Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
Creature — Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.
Enchantment — Aura
Enchant creature When this Aura enters, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Creature — Dinosaur
Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Land
This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.
Creature — Human Druid
Alliance — Whenever another creature you control enters, you gain 1 life.
Creature — Ogre Samurai Mercenary
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
Creature — Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Creature — Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
Instant
Solar Blast deals 3 damage to any target. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to any target.
Sorcery
Each creature deals damage to itself equal to its power.
Instant
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard Artificer
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
Creature — Dwarf Warrior
Double strike Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Instant
Creatures you control get +0/+5 until end of turn.
Creature — Camel
This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Artifact Creature — Construct
{U}: Untap this creature.
Legendary Creature — Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature has first strike as long as it's attacking.
Creature — Drone
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying
Creature — Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Spider
Reach (This creature can block creatures with flying.) Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Enchantment
Creatures that are enchanted can't attack or block.
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.