Inventory last scanned: 5/3/2026, 6:56:37 PM
Artifact Creature — Construct
Vigilance When this creature enters, you become the monarch.
Instant
Target creature gains protection from the color of your choice until end of turn.
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Enchantment — Aura
Enchant artifact You control enchanted artifact.
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Creature — Human Rogue
Whenever this creature deals combat damage to a player, draw a card.
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Sorcery
Steam Blast deals 2 damage to each creature and each player.
Artifact Creature — Camel
This creature enters tapped with two +1/+1 counters on it. This creature doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
Artifact Creature — Dragon
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Artifact Creature — Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
Artifact Creature — Wall
Defender (This creature can't attack.)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Creature — Whale
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact you control enters, untap this creature.
Creature — Sliver
Sliver creatures you control get +0/+1.
Creature — Griffin
Flying Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Creature — Frog Snake
{3}{U}: This creature gains flying until end of turn.
Creature — Bird
Flying, first strike
Creature — Elemental
Flying At the beginning of the end step, if you control no Goblins, sacrifice this creature.
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.
Land
{T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.
Creature — Cat
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Human Soldier
{T}, Discard a card: Tap target creature.
Creature — Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
Creature — Human Wizard
When this creature enters, return target artifact or enchantment to its owner's hand.
Creature — Human Warrior
{T}, Exert this creature: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
Creature — Human Druid Knight
Vigilance {T}: Add {G}.
Enchantment — Aura
Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") When enchanted creature dies, draw a card.
Creature — Insect Horror
Deathtouch Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Enchantment Creature — Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Instant
Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elemental
This creature enters with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from this creature: Destroy target artifact or land.
Creature — Goblin Warrior
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature an opponent controls to its owner's hand.
Creature — Goblin Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Creature — Goblin Rogue
Giant spells you cast cost {2} less to cast.
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) When you cycle this card, create a 2/2 black Zombie creature token.
Instant
Target creature you control gets +2/+2 until end of turn. Overload {5}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
Creature — Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
Creature — Zombie Horror
Flying {1}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Creature — Dwarf Knight
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Creature — Human
When this creature enters, you may return target land card from your graveyard to your hand.
Creature — Human Soldier
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
Creature — Elf Druid
{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.
Creature — Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Sorcery
Destroy target artifact and target enchantment.
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
Creature — Giant
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Instant — Trap
This spell costs {1} less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
Land
This land enters tapped. {T}: Add {R} or {W}.
Sorcery
Destroy target land.
Creature — Human Druid
Landfall — Whenever a land you control enters, untap this creature. {T}: Untap target land.
Creature — Spirit Advisor
Whenever one or more cards leave your graveyard, scry 1.