Inventory last scanned: 5/3/2026, 6:56:37 PM
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature — Human Cleric
When this creature enters, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Artifact Creature — Construct
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) {4}, {T}, Remove a +1/+1 counter from this creature: Destroy target creature. {2}, Remove a +1/+1 counter from this creature: Return this creature to its owner's hand.
Creature — Giant Shaman
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target artifact or enchantment.
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elemental Shaman
{1}{R}, {T}: This creature deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
Instant
Destroy target creature with toughness 4 or greater.
Creature — Pegasus
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Pegasus
Flying {1}{W}: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature — Human Knight
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Creature — Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
Creature — Human Wizard
When this creature enters, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.
Creature — Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Creature — Cat Soldier
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Creature — Human Soldier
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Artifact Creature — Myr
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Legendary Creature — Mutant Ninja Human
Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Sorcery
Choose one — • Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.
Sorcery // Sorcery
Creature — Elemental
Flying Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Instant
Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Merfolk Rogue
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Creature — Horse Fish
This creature can't be blocked by green creatures. Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: This creature gets +2/-2 until end of turn.
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Artifact — Vehicle
Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
Creature — Kithkin Citizen
{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
Creature — Giant Wizard
As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature — Giant Berserker
Whenever this creature attacks, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, this creature deals twice that much damage instead.
Land
This land enters tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice this land: Scry 2. This land deals 2 damage to each creature. Activate only as a sorcery.
Creature — Faerie Rogue
Flying When this creature dies, you may draw a card.
Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Draw two cards, then put a card from your hand on top of your library.
Enchantment
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Artifact Creature — Wall
Defender {3}, {T}: Target creature can't be blocked this turn.
Creature — Zombie
Trample As this creature enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Legendary Snow Creature — Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Land
{T}: Add {C}. {3}{B}{G}: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Creature — Human Pirate
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Instant
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment — Aura
This spell costs {1} less to cast if it targets a creature with flying. Enchant creature Enchanted creature gets -5/-3.
Creature — Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life.
Creature — Fungus Beast
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.
Creature — Insect
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.