1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8938
In Stock
8938
Rating
β
Inventory last scanned: 9/12/2026, 6:08:02 PM
Creature β Dwarf Cleric
Lifelink
Instant
Choose one β β’ Put two +1/+1 counters on target creature you control. β’ Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
Enchantment β Aura
Enchant creature When this Aura enters, target player discards two cards. {B}: Regenerate enchanted creature.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.
Creature β Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
Kindred Instant β Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Enchantment
During your turn, creatures you control get +1/+0 and have trample.
Instant
Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Enchantment
Constellation β Whenever this enchantment or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant β Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Instant
Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.
Artifact β Equipment
Equipped creature gets +1/+1 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Destroy all Auras and Equipment attached to target creature.
Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
Artifact β Vehicle
Flying When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
{T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Creature β Vampire Soldier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Creature β Vampire Soldier
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature β Human Monk
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature β Human Cleric
Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
Sorcery
Each player loses 1 life for each creature they control.
Creature β Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
Creature β Human
Flying This creature can block only creatures with flying.
Sorcery
Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant // Sorcery
Enchantment β Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Instant
Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Artifact
{2}: This artifact becomes a 4/4 green Bear artifact creature until end of turn.
Instant
Target creature can't block this turn. Draw a card.
Creature β Human Archer
{1}, {T}: This creature deals 1 damage to target creature. Tap that creature.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature's activated abilities can't be activated.
Sorcery
Target opponent discards a card at random, then discards a card.
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Legendary Creature β Human Shaman
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Land
This land enters tapped. {T}: Add {U} or {B}.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Artifact β Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
Instant
Choose one or both β β’ Target creature gets -1/-1 until end of turn. β’ Put a +1/+1 counter on target creature.
Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact β Vehicle
When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Instant
Draw a card for each different mana value among nonland cards in your graveyard.
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Destroy target attacking or blocking creature.