Inventory last scanned: 5/4/2026, 6:01:54 PM
Enchantment — Aura
This spell costs {1} less to cast if it targets a creature with flying. Enchant creature Enchanted creature gets -5/-3.
Creature — Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life.
Creature — Fungus Beast
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.
Creature — Insect
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Creature — Rat
Swarm of Rats's power is equal to the number of Rats you control.
Artifact — Equipment
Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Equip {1}
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
Creature — Giant Soldier
Vigilance Whenever this creature attacks, it deals 1 damage to each creature defending player controls.
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace
Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
Sorcery
Target player mills four cards. Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Instant
Destroy target tapped creature.
Creature — Spider
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Creature — Dragon
Flying When this creature enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Enchantment
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
Sorcery
Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.
Sorcery
Exchange control of two target creatures.
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
Creature — Centaur Warrior
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
Creature — Merfolk Warrior
Creature — Alien Soldier
First strike, haste Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.
Enchantment
Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Creature — Human Druid
Vigilance Whenever this creature attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.
Creature — Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Instant
Two target creatures each get +2/+2 until end of turn.
Creature — Insect Beast
When this creature dies, create four 1/1 green Insect creature tokens.
Enchantment
Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card.
Creature — Elf
When this creature dies, create two 1/1 green Insect creature tokens.
Creature — Human Wizard
Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
Creature — Fungus Wizard
When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block."
Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Creature — Sliver
All Sliver creatures have vigilance.
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Creature — Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.
Creature — Aetherborn Rogue
{1}, Sacrifice an artifact: Put a +1/+1 counter on this creature. It gains indestructible until end of turn.
Artifact Creature — Construct
When you control no other artifacts, sacrifice this creature.
Artifact
{2}, {T}: Exile target permanent you control. {2}, Sacrifice this artifact: Return all cards exiled with this artifact to the battlefield under your control.
Sorcery
Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Legendary Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Legendary Creature — Human Knight
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
Legendary Creature — Human Knight
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Creature — Bird Warrior
Flying You may exert this creature as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)