Inventory last scanned: 5/4/2026, 6:01:54 PM
Creature — Snake Warrior
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Target creature you control deals damage equal to its power to target creature you don't control.
Creature — Cat Soldier
When this creature enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Creature — Elf Archer Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Creature — Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Rogue
Reach
Creature — Elf Scout Ally
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Sorcery
Destroy target tapped creature.
Instant
Exile target creature. If you control an enchantment, scry 2.
Creature — Human Pirate
Flying When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
Creature — Bird Scout
Flying
Artifact
Whenever a source you control other than this artifact deals damage to an opponent, put a charge counter on this artifact. {X}, {T}, Remove X charge counters from this artifact: It deals X damage to any target.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return this card from your graveyard to your hand.
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Enchantment — Aura
Flash Enchant artifact, creature, or planeswalker When this Aura enters, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Sorcery
Scry 4, then draw two cards.
Legendary Planeswalker — Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Creature — Phyrexian Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {G}: Target creature blocks this creature this turn if able.
Creature — Snake
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
Artifact Creature — Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Creature — Spider
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Artifact
{1}, {T}: You gain 1 life.
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
Instant
Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact.
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Horse
When this creature dies, you gain 1 life.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Each opponent discards two cards.
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Enchantment
When there are no creatures on the battlefield, sacrifice this enchantment. {2}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Creature — Shade
Flying {1}{B}: This creature gets +1/+1 until end of turn.
Creature — Spirit
Flying This creature can block only creatures with flying.
Creature — Zombie Jackal
When this creature dies, each opponent loses 2 life.
Creature — Human Peasant
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
Creature — Elf Wizard
Kicker {3} (You may pay an additional {3} as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.
Creature — Elf
All creatures able to block this creature do so.
Creature — Bird
Flying When this creature enters, you may return a land you control to its owner's hand.
Creature — Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.