Inventory last scanned: 5/4/2026, 6:01:54 PM
Instant
Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Instant
This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying.
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Land
This land enters tapped. When this land enters, target creature gets +2/+0 until end of turn. {T}: Add {R}.
Creature — Goblin Warrior
{2}{R}: This creature gets +2/+0 until end of turn.
Enchantment
As this enchantment enters, choose a color. Creatures of the chosen color without flying can't attack you.
Creature — Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Creature — Phyrexian Elf Warrior
Protection from artifacts Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Elf Warrior
Protection from artifacts
Creature — Wolf
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
Enchantment
Your opponents play with their hands revealed.
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Legendary Creature — Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature — Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
Creature — Bird
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When this creature enters, if it was kicked, tap up to three target permanents.
Instant
Destroy all enchantments.
Creature — Human Rogue
This creature can't be blocked by enchanted creatures or enchantment creatures.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
Creature — Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
Sorcery
Put target creature or land on top of its owner's library.
Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
Enchantment — Aura
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Sorcery
Put target permanent on top of its owner's library.
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Creature — Human Warlock
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life.
Artifact
{T}: Add {G}, {U}, or {R}. {G}{U}{R}, {T}, Sacrifice this artifact: Draw a card.
Creature — Horse
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
Creature — Skeleton Warrior
When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Creature — Fungus Wizard
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Creature — Human Soldier
Vigilance Whenever this creature attacks, untap another target creature you control.
Legendary Creature — Human Pilot Ally
Flying Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
Instant
Each player sacrifices two creatures. Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Beast
This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact
This artifact enters tapped. {2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Creature — Gremlin
Trample Whenever you get one or more {E} (energy counters), this creature gets +2/+2 until end of turn.
Creature — Dinosaur
Whenever this creature attacks, tap target creature an opponent controls.
Creature — Kavu
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.
Creature — Elemental
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
Creature — Wolf
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.