Inventory last scanned: 4/27/2026, 6:03:46 PM
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Sorcery
Blaze deals X damage to any target.
Creature — Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Creature — Elemental
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Creature — Elemental Dog
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Instant
Exile target creature with power greater than or equal to your life total.
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Vampire Warrior
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Instant
Exile target creature or enchantment.
Instant
You gain 3 life for each creature attacking you.
Enchantment — Aura
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Enchantment — Aura
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.
Sorcery
Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature — Bat Imp
Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Creature — Phyrexian
Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
Creature — Beast
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Human Wizard
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Creature — Zombie Bat
Flying {1}: This creature gains haste until end of turn.
Creature — Treefolk Warlock
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Land
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.
Land
{T}: Add {C}. {4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.
Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.
Creature — Elf Druid
{T}, Pay 1 life: Add {G}.
Creature — Bat
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Creature — Phyrexian Human Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
Creature — Eldrazi Drone
Devoid (This card has no color.) {C}, {T}: Tap target creature. ({C} represents colorless mana.)
Sorcery
Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.
Artifact Creature — Phyrexian Cleric
{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)
Creature — Dog
Double strike Teleport — {3}{W}: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Artifact
At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.
Creature — Weird
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Untap it.
Creature — Phyrexian Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature dies, each opponent loses 2 life.
Creature — Gremlin
{1}, {T}: This creature deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap this creature.
Creature — Hellion
Trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.
Creature — Leech
Flash When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Enchantment
Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
Creature — Elemental
Flying {3}{U}: Untap this creature.
Snow Creature — Specter
Flying Whenever this creature deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
Snow Creature — Bird
Flash Flying When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Spirit Warrior
{T}: Attacking Spirits get +1/+0 until end of turn.
Creature — Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Creature — Vampire
Sacrifice another creature: This creature gets +2/+2 until end of turn.
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Creature — Vampire Rogue
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
Artifact
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.