Inventory last scanned: 5/4/2026, 6:01:54 PM
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
Creature — Faerie Rogue
Flying When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Creature — Shade
Lifelink {2}{B}: This creature gets +1/+1 until end of turn.
Enchantment
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Creature — Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Creature — Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Creature — Elf Warrior
Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: This creature gets +4/+4 until end of turn.
Creature — Elephant
Trample Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Creature — Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
Creature — Elemental Shapeshifter
{G}: This creature gains haste until end of turn. {G}: This creature gains trample until end of turn. {G}: This creature gains indestructible until end of turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
Creature — Elf Rogue
When this creature enters, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Creature — Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target. When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.
Creature — Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Artifact Creature — Scarecrow
This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) This creature has vigilance as long as you control a white creature.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Creature — Human Wizard
{T}: Draw a card, then discard a card.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library.
Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Artifact
Imprint — When this artifact enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, this artifact deals 2 damage to that player.
Instant
Target player mills two cards. Draw a card.
Creature — Spirit
Defender Whenever you surveil, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Instant
Draw four cards, then discard two cards.
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Creature — Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Instant
Tap all creatures your opponents control and untap all creatures you control.
Creature — Human Soldier
Untap this creature during each other player's untap step.
Instant
Exile target Spirit, creature with disturb, or enchantment.
Creature — Zombie Dog
Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Human Soldier
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
Artifact Creature — Golem
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Artifact Creature — Spider
Reach When this creature enters, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Instant // Sorcery
Creature — Dinosaur
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
Creature — Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Artifact — Food
{2}, {T}: Choose one that hasn't been chosen — • This artifact deals 2 damage to target creature. • Tap target creature. • Sacrifice this artifact. You gain 3 life.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Creature — Siren
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Creature — Beast
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
Creature — Lizard
This creature gets +1/+2 as long as you have one or fewer cards in hand.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Sorcery
Put a +1/+1 counter on each of X target creatures.
Creature — Rat
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Rhino
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Turtle
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.