Inventory last scanned: 5/4/2026, 6:01:54 PM
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Artifact
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
Legendary Creature — Elemental Giant
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
Creature — Elemental Drake
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Instant
Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
Artifact
{T}: Add {W}. {1}{W}{W}: This artifact becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Creature — Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
Sorcery
Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
Creature — Elemental
Haste This creature has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Creature — Drake
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Creature — Rhino
Trample When this creature enters, other creatures you control gain trample until end of turn.
Artifact — Vehicle
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Djinn
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
Creature — Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
Creature — Horse Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Creature — Human Wizard
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Dinosaur
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact Creature — Phyrexian Beast
({G/P} can be paid with either {G} or 2 life.) Trample
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Creature — Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
Creature — Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When this creature enters, if it was kicked with its {1}{B} kicker, target player discards two cards. When this creature enters, if it was kicked with its {G} kicker, destroy target enchantment.
Creature — Human Soldier
{T}: Target creature can't attack or block this turn.
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Legendary Creature — Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Creature — Devil
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.
Creature — Merfolk
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: This creature gains flying until end of turn.
Creature — Kraken
This creature can't be blocked.
Sorcery
Tap up to three target creatures without flying.
Creature — Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Creature — Eldrazi Drone
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
Creature — Drake
Flying Whenever you attack with two or more creatures with flying, draw a card.
Creature — Merfolk Wizard
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Artifact Creature — Zombie
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Merfolk Wizard
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature — Elemental Minion
Defender (This creature can't attack.) {4}: This creature loses defender until end of turn. {T}: Untap target permanent.
Instant
Destroy target creature. You gain 1 life for each artifact you control.
Creature — Cat Armadillo
This creature can't attack or block unless you control another creature with power 4 or greater.
Creature — Human Barbarian
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Enchantment — Aura
Enchant creature When this Aura enters, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
Creature — Human Shaman
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
Land
This land enters tapped. {T}: Add {R} or {G}.
Creature — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Scout
When this creature enters, put a +1/+1 counter on target creature.
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {R} or {G}. Put a depletion counter on this land.
Creature — Beast
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
Creature — Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Sorcery
Put target creature on top of its owner's library.
Creature — Elemental
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Sorcery
Target player takes an extra turn after this one.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Enchantment
Each creature you control with a level counter on it gets +2/+2.
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.