Inventory last scanned: 5/4/2026, 6:01:54 PM
Instant // Instant
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Creatures your opponents control get -2/-0 until end of turn.
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Creature — Giant Cleric
When this creature enters, you gain 3 life.
Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Land
This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. {T}: Add {G}.
Creature — Ogre Warrior
Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Creature — Shapeshifter
Changeling (This card is every creature type.) {1}{U}: Switch this creature's power and toughness until end of turn.
Creature — Human Berserker
Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
Instant
Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
Instant
You may tap or untap target artifact, creature, or land.
Creature — Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Land
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Creature — Cat Spirit
{B}: This creature gains deathtouch until end of turn.
Creature — Vampire
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Dwarf Shaman
Double strike
Creature — Zombie Mutant
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Enchantment — Aura
Enchant artifact or creature you control When this Aura enters, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-1.
Sorcery
Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine {B} (Choose both if you pay the entwine cost.)
Instant
You may tap or untap target artifact, creature, or land. Draw a card.
Creature — Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Legendary Enchantment Creature — Demigod
Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Creature — Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Tyranid
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Creature — Dragon
Flying When this creature enters, it deals 4 damage to any target. {R}: This creature gets +1/+0 until end of turn.
Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
Legendary Planeswalker — Tyvar
Elves you control have "{T}: Add {B}." +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. 0: Create a 1/1 green Elf Warrior creature token. −6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Legendary Creature — Elf Warrior
Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Legendary Creature — Skeleton Horror
Vigilance, menace Descend 8 — {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Artifact Creature — Construct
When this creature enters, sacrifice a permanent that's one or more colors.
Sorcery
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
Land
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with this land, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Eldrazi Processor
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
Creature — Eldrazi Processor
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
Creature — Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
Legendary Creature — Eldrazi
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
Creature — Wolf
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Destroy target monocolored creature.
Legendary Creature — Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Creature — Bear
Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
Creature — Hydra
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Creature — Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
Creature — Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)