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8938
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8938
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Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Creature β Human Warrior
Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

Creature β Faerie Rogue
Flying Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Insect
Flying {G}: This creature gets +1/+1 until end of turn. {3}{G}, Sacrifice this creature: It deals 2 damage to any target.

Creature β Human Samurai
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature β Human Samurai
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Legendary Creature β Phyrexian Praetor
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

Sorcery
Draw three cards. You may play an additional land this turn.

Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Creature β Human Cleric
When this creature enters, create a 4/4 white Angel creature token with flying.

Creature β Nightstalker Cat
{B}, Sacrifice this creature: Destroy target creature blocking it. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and this creature: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.

Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Legendary Creature β Human Artificer
Artifact, instant, and sorcery spells you cast cost {1} less to cast. {7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

Land β Urza's
{T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.

Land β Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.

Enchantment Land β Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β This Saga gains "{T}: Add {C}." II β This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III β Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Artifact β Book
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Legendary Creature β Human Soldier Hero
When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Utrom Robot Scientist
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Beast
{1}: Regenerate target creature with power 5 or greater.

Creature β Human Shaman
{8}: This creature deals 3 damage to any target.

Creature β Elemental
Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Land
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

Legendary Creature β Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

Creature β Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike

Artifact β Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}

Creature β Beast
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.

Instant
Target creature can block any number of creatures this turn.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Instant
Choose one β β’ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) β’ Destroy target creature with toughness 4 or greater.

Creature β Tiefling Bard
Combat Inspiration β At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.

Creature β Vampire Rogue Noble
Sacrifice a creature: This creature gets +2/+2 until end of turn.

Creature β Vampire Cleric Ally
Flying Whenever this creature becomes tapped, you gain 1 life.

Creature β Vampire Scout
Flying This creature can't block.

Creature β Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Creature β Vampire Shaman
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature β Vampire Noble

Creature β Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.

Creature β Vampire Spirit
Flying

Creature β Vampire Noble
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.

Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Enchantment β Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

Creature β Cat Soldier
Vigilance Heroic β Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.

Creature β Vampire Knight
{1}, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.

Artifact β Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Exile target monocolored permanent.

Instant
Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Artifact β Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Destroy target creature with power 3 or less.

Creature β Human Knight
Flying Adamant β If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Creature β Elemental
Flying This creature can block only creatures with flying.

Enchantment β Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.

Legendary Creature β Demon Rogue
Deathtouch Boast β {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

Creature β Spirit
Flying