Inventory last scanned: 4/27/2026, 6:03:46 PM
Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Creature — Vampire
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Creature — Human Knight
First strike, protection from white
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Instant
Target player draws two cards and loses 2 life.
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature — Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Artifact Creature — Construct
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Ogre Shaman
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon you control enters, return this card from your graveyard to your hand.
Enchantment
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
Creature — Vampire
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
Creature — Thrull
Sacrifice this creature: Add {B}{B}.
Creature — Human Warrior
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Creature — Vampire Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Harpy
Flying When this creature enters, each player loses 1 life.
Creature — Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Human Berserker
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
Creature — Vampire
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire
Menace When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Giant
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
Creature — Human Monk
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Creature — Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchantment — Aura
Enchant creature you control {R}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Creature — Kavu
{R}, Sacrifice this creature: It deals 2 damage to each creature.
Creature — Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Creature — Human Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
Creature — Minotaur Warrior
When this creature enters, discard a card.
Creature — Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creature — Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
Creature — Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Artifact
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Creature — Goblin Warrior
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Ogre Warrior Shaman
{T}: Put a devotion counter on this creature. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay {3} or discard a card.
Creature — Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Vampire Noble
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
Creature — Dryad
{T}: Untap target land.
Creature — Spirit
Reach When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature can't become untapped and can't have counters put on it.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {U}, then add an additional {U} for each charge counter removed this way.
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.