1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 9/9/2026, 6:09:42 PM
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Creature β Vampire Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Creature β Human Monk
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Creature β Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchantment β Aura
Enchant creature you control {R}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Creature β Kavu
{R}, Sacrifice this creature: It deals 2 damage to each creature.
Creature β Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
Creature β Demon
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature β Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Creature β Vampire
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Creature β Vampire
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Instant
Choose one β β’ Target creature gets -5/-5 until end of turn. β’ Creature tokens get -2/-2 until end of turn.
Creature β Human Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature β Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Vampire
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
Snow Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Snow Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Creature β Vampire
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Creature β Minotaur Warrior
When this creature enters, discard a card.
Creature β Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature β Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
Creature β Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
Creature β Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Artifact Creature β Construct
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Artifact
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Creature β Ogre Shaman
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon you control enters, return this card from your graveyard to your hand.
Creature β Goblin Warrior
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Demon
Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Creature β Vampire Knight
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature β Ogre Warrior Shaman
{T}: Put a devotion counter on this creature. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
Artifact β Equipment
Equipped creature gets +2/+1. EquipβPay {3} or discard a card.
Creature β Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
Creature β Vampire Noble
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
Creature β Harpy
Flying When this creature enters, each player loses 1 life.
Creature β Vampire Wizard
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature β Vampire
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
Creature β Plant Elemental
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Elf Druid
Vivid β {T}: For each color among permanents you control, add one mana of that color.
Creature β Elf Druid
Vivid β {T}: For each color among permanents you control, add one mana of that color.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature can't become untapped and can't have counters put on it.
Creature β Dryad
{T}: Untap target land.
Instant
You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature β Spirit
Reach When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
Artifact Creature β Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Creature β Spirit
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)