Inventory last scanned: 5/4/2026, 6:01:54 PM
Sorcery
Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Creature — Phyrexian Elf Warrior
This creature has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Phyrexian Elf Scout
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Shaman
When this creature enters, destroy target artifact.
Creature — Elf Warrior
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Legendary Creature — Gorgon
Flying {T}: Destroy target creature. It can't be regenerated.
Creature — Zombie Ogre Warrior
Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Spirit
{0}: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Artifact Creature — Phyrexian Construct
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.
Instant
Each player draws two cards.
Creature — Dwarf Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Enchantment — Aura
Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Legendary Creature — Rogue
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. {1}: Regenerate target Golem you control.
Instant
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
Creature — Human Shaman
When this creature enters, destroy target artifact.
Creature — Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
Creature — Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
Land
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Land
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
Land
This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.
Creature — Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
Creature — Human Cleric
Flash When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
Creature — Vampire
Lifelink
Creature — Merfolk Rogue
Domain — When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
Creature — Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Creature — Angel
Flying, protection from green
Creature — Angel
Flying, protection from black
Creature — Human Bard
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
Creature — Human Citizen
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
Creature — Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Spirit
Flying, first strike
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Creature — Eldrazi Processor
Devoid (This card has no color.) {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Sorcery
Return target nonland permanent to its owner's hand.
Creature — Elemental
{2}{U}, {T}: Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.
Creature — Human Wizard
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell.
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
Creature — Gargoyle
Flying As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Human Wizard
When this creature enters, you may return target creature to its owner's hand.
Creature — Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Artifact Creature — Construct
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Creature — Drake
Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.
Artifact Creature — Golem
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)