Inventory last scanned: 5/4/2026, 6:01:54 PM
Creature — Dragon
Flying, haste
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Sorcery
Volcanic Hammer deals 3 damage to any target.
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Instant
Destroy target land.
Creature — Vampire Warrior
Haste When this creature enters, target creature can't block this turn.
Creature — Vampire Warrior
This creature has first strike as long as it's attacking. {2}{R}: This creature gets +2/+0 until end of turn.
Enchantment — Aura
Enchant permanent When this Aura enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Warrior
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
Artifact
At the beginning of your upkeep, put a pin counter on this artifact. At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
Creature — Snake Beast
Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
Creature — Vampire Knight
Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
Creature — Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Creature — Elemental Horror
Creature — Elemental
{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks this creature this turn if able.
Creature — Human Wizard
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Satyr Druid
{T}: Untap target land.
Creature — Gorgon Assassin
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Artifact — Equipment
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Warrior
Protection from red
Creature — Human Shaman Sorcerer
Haste {T}: This creature deals 1 damage to any target.
Creature — Bird Shaman
Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, you draw two cards and you lose 2 life.
Creature — Plant Zombie
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)
Creature — Zombie
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature — Bird
Flying {1}{B}, Sacrifice a creature: Regenerate this creature.
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
Creature — Human Shaman
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Creature — Whale
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature — Gargoyle
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Elemental
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Zombie
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Artifact Creature — Construct
This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Creature — Skeleton Wall
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
Creature — Wall
Defender (This creature can't attack.) {3}: Turn this creature face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Creature — Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
Creature — Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
Creature — Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature — Wall
Defender (This creature can't attack.)
Creature — Zombie Wall
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
Creature — Wall
Defender (This creature can't attack.) First strike