Inventory last scanned: 5/4/2026, 6:01:54 PM
Legendary Creature — Frog Spirit
Creature — Elemental
When this creature enters, return another creature you control to its owner's hand.
Legendary Creature — Elemental Horror
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature — Elemental Boar
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Creature — Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Creature — Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Creature — Fungus
When this creature enters, create a 1/1 green Saproling creature token.
Creature — Treefolk
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Sorcery
Each opponent sacrifices a land of their choice.
Creature — Spirit Treefolk
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Creature — Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Instant
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature — Human Knight
First strike
Creature — Spirit
When this creature enters, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Creature — Human Archer
Reach When this creature enters, you may discard a card. If you do, draw a card.
Legendary Artifact Creature — Insect
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz gains flying until end of turn.
Legendary Creature — Human Soldier
Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature — Cat Warrior
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Legendary Creature — Merfolk Rogue
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Creature — Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Creature — Kithkin Soldier
Flash
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Creature — Elemental
Zendikar Incarnate's power is equal to the number of lands you control.
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Enchantment
{1}{U}: Target creature gains flying until end of turn.
Creature — Bird
Flying, vigilance
Creature — Human Monk
{U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap this creature.
Land
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.
Creature — Human Druid
{T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Creature — Goblin Berserker
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Creature — Boar
Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +5/+4 until end of turn.
Enchantment — Aura
Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When this Aura is put into a graveyard from the battlefield, discover 3.
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Snow Creature — Zombie
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) {S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)
Creature — Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Zombie Scout
Protection from green
Sorcery
Return target creature card from your graveyard to the battlefield.
Legendary Creature — Goblin Warlock
Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
Instant
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Creature — Human Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
Creature — Human Rogue
Flash When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Human Warrior
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 This creature can't be blocked except by black creatures.