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Creature β Kithkin Cleric
Other Kithkin creatures you control get +1/+1.

Creature β Faerie Rogue
Flying Players play with the top card of their libraries revealed.

Creature β Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escapeβ{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

Creature β Human Soldier
Battalion β Whenever this creature and at least two other creatures attack, this creature gains first strike until end of turn.
Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Artifact β Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature." Equip {5}

Creature β Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate this creature.

Enchantment β Aura
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

Sorcery
Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Incarnation
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Creature β Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Artifact β Equipment
Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Shapeshifter
Changeling (This card is every creature type.)

Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) Exile Woodland Guidance.

Creature β Human Scout
Morbid β When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Land
This land enters tapped. {T}: Add {G} or {U}.

Creature β Elemental
Vigilance, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Creature β Elf Druid
Vigilance Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. {T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.

Creature β Insect
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green

Creature β Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Creature β Elemental
Trample Parley β Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Artifact
When this artifact enters, you gain 3 life and get {E}{E}{E} (three energy counters). {2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.

Creature β Beast

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.

Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Artifact Creature β Construct
When this creature dies, return another target artifact card from your graveyard to your hand.

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.

Creature β Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) This creature enters with X +1/+1 counters on it.

Creature β Wurm
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Sorcery
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Enchantment β Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Serpent
{3}{U}: Target creature can't be blocked this turn.

Creature β Dryad
{G}: This creature gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: This creature gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Artifact
This artifact enters tapped. {T}: Add {C}{C}.

Legendary Creature β Human Detective Hero
Double strike Fear Gas β Wraith can't be blocked.

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Sorcery
This spell can't be countered. Destroy target artifact or land.

Enchantment β Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Instant
Destroy target creature or land.

Creature β Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample

Creature β Ogre Warrior
Double strike Bloodrush β {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Artifact β Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}

Creature β Goblin Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Legendary Planeswalker β Wrenn
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. β3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." β8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Creature β Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

Creature β Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying

Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast β {1}{U}, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Artifact Creature β Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

Artifact
Whenever a player casts a green spell, you may gain 1 life.

Legendary Creature β Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

Legendary Creature β Phyrexian Minion
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Creature β Human Assassin
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

Creature β Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Creature β Elemental
When this creature enters, return another creature you control to its owner's hand.