Inventory last scanned: 4/27/2026, 6:03:46 PM
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Creature — Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature card in a graveyard.
Creature — Spirit
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
Creature — Badger
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Faerie
Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Rat
This creature can't be blocked by Walls.
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Human Shaman
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
Creature — Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Kindred Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
Creature — Goblin Warrior
Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn.
Sorcery
As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.) Exile target creature.
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Human Warrior Ally
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Vampire Knight
{2}{R}: This creature gets +2/+0 until end of turn.
Creature — Giant Warrior
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Dragon
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
Artifact — Vehicle
When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Bombard deals 4 damage to target creature.
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Creature — Dinosaur
This creature can't attack or block alone.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Creature — Dragon Skeleton
Flying {3}{B}{B}, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
Creature — Bird
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
Creature — Cyclops
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature gets +4/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Instant
Counter target creature spell. Draw a card.
Creature — Human Wizard
When this creature enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Creature — Nightmare Beast
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Creature — Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Beast
Trample Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Instant
Return target permanent to its owner's hand.
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Sorcery
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Giant Monk
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Creature — Beast
This creature enters with your choice of a deathtouch counter or a lifelink counter on it.
Creature — Elf Scout
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Creature — Human Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elemental
Flying Spells your opponents cast that target this creature cost {2} more to cast.
Snow Creature — Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S} is mana from a snow source.)