Inventory last scanned: 4/27/2026, 6:03:46 PM
Creature — Elf Shaman
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Wolf
Whenever this creature attacks, it gets +2/+0 until end of turn.
Creature — Horse Fish
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)
Sorcery // Sorcery
Creature — Dwarf Berserker
Haste
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}."
Instant
Breath of Malfegor deals 5 damage to each opponent.
Creature — Angel
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Legendary Creature — Bird Warlock
Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Land
This land enters tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Legendary Creature — Otter Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Creature — Faerie Soldier
Flying This creature gets +1/+1 as long as you control another blue creature.
Creature — Elemental
Flash When this creature enters, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Creature — Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
Artifact
This artifact enters with X gem counters on it. {1}, {T}, Remove a gem counter from this artifact: Target creature can't attack or block this turn.
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elf Scout
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
Draw three cards.
Creature — Human Shaman
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 {T}: This creature deals 1 damage to any target. LEVEL 3+ 2/4 {T}: This creature deals 3 damage to any target.
Creature — Devil
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
Instant
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Creature — Boar
When this creature dies, create a 3/3 green Boar creature token.
Creature — Giant
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.)
Creature — Human Rogue
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Sorcery
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Creature — Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Creature — Boar
This creature can't be blocked by more than one creature.
Artifact
{4}, {T}, Exile this artifact: Exile target creature.
Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
Counter target spell. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Destroy target artifact, enchantment, or creature with flying.
Artifact — Equipment
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Remove this card from your deck before playing if you're not playing for ante. This artifact enters tapped. {4}, {T}: Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
Creature — Bird
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
Artifact Creature — Equipment Boar
Trample Equipped creature gets +3/+2 and has trample. Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Dragon
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
Creature — Eldrazi Drone
Eldrazi Spawn creatures you control get +2/+1.
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
Creature — Ouphe
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Legendary Creature — Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Creature — Phyrexian Cleric
When this creature enters, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact — Vehicle
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature — Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment — Aura
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Creature — Beeble
This creature can't be blocked as long as defending player controls an enchantment.
Instant
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.