Inventory last scanned: 4/27/2026, 6:03:46 PM
Enchantment
Untapped creatures you control get +0/+2.
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Creature — Beast
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
Instant
Target creature gets +2/+0 until end of turn.
Creature — Giant Soldier
When this creature enters, you gain 5 life.
Enchantment — Aura
Enchant creature {1}: Tap enchanted creature.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Creature — Treefolk
Whenever you draw a card, this creature gets +2/+2 until end of turn.
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Instant
Creatures you control get +2/+0 until end of turn.
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Enchantment
Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.
Creature — Zubera Spirit
When this creature dies, if 4 or more damage was dealt to it this turn, this creature deals 3 damage to any target.
Creature — Minotaur Wizard
First strike {1}{R}, Discard a card: This creature gets +2/+0 until end of turn.
Creature — Demon Berserker
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature — Human Rogue
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
Creature — Human Knight
Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Artifact Creature — Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Kithkin Soldier
Flying Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
Creature — Kithkin Wizard
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Instant
Put a +1/+1 counter on target creature and untap it.
Instant
This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
Creature — Human Soldier // Legendary Creature — Human Samurai
Creature — Human Soldier
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
Creature — Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Sorcery
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Cleric
Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Human Warlock
Discard a card: This creature gains lifelink until end of turn. Threshold — This creature gets +1/+2 as long as there are seven or more cards in your graveyard.
Creature — Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
Creature — Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
Instant
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Creature — Raccoon Citizen
{2}{R/W}: This creature gains double strike until end of turn.
Creature — Zombie
When this creature enters, each opponent discards a card.
Land — Desert
This land enters tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Creature — Imp
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
Legendary Artifact — Equipment
Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}
Creature — Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
Creature — Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Legendary Creature — Horse Mount
Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {W} and/or {U}.
Creature — Turtle
Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Instant
Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Warrior
When this creature enters, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Human Wizard
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When this creature enters, if it was kicked, each opponent discards two cards.
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Sorcery
Create a 3/3 green Centaur creature token.
Sorcery
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)