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Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 9/9/2026, 6:09:42 PM
Creature β Giant Soldier
When this creature enters, you gain 5 life.
Host Creature β Pangolin Beast
When this creature enters, you may destroy target artifact.
Enchantment β Aura
Enchant creature {1}: Tap enchanted creature.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Enchantment β Aura
Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature β Treefolk
Whenever you draw a card, this creature gets +2/+2 until end of turn.
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Instant
Creatures you control get +2/+0 until end of turn.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β This Saga deals 6 damage to target creature an opponent controls. II β Destroy target artifact an opponent controls. III, IV β Add {R}.
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Creature β Zubera Spirit
When this creature dies, if 4 or more damage was dealt to it this turn, this creature deals 3 damage to any target.
Creature β Minotaur Wizard
First strike {1}{R}, Discard a card: This creature gets +2/+0 until end of turn.
Creature β Human Wizard
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: This creature gains first strike until end of turn.
Creature β Human Rogue
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
Creature β Human Knight
Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Artifact Creature β Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Creature β Kithkin Wizard
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Creature β Frog Warlock
Deathtouch {1}{B}: This creature gets +1/+1 until end of turn.
Instant
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Instant
Put a +1/+1 counter on target creature and untap it.
Instant
This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
Creature β Human Soldier // Legendary Creature β Human Samurai
Creature β Human Soldier
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
Artifact β Equipment
Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}
Creature β Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Artifact β Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Sorcery
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature β Robot Insect
Flying, vigilance When this creature dies, draw a card.
Artifact β Contraption
Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.
Artifact
As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz. β’ Whack β {T}: Target player loses 2 life. β’ Doodle β {T}: You gain 3 life. β’ Buzz β {2}, {T}: Draw a card.
Enchantment
{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Land
{2}, {T}: Add {B} for each Swamp you control.
Land
{2}, {T}: Add {B} for each Swamp you control.
Creature β Human Cleric
Creature β Human Warlock
Discard a card: This creature gains lifelink until end of turn. Threshold β This creature gets +1/+2 as long as there are seven or more cards in your graveyard.
Creature β Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
Creature β Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Creature β Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
Instant
Choose one β β’ Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. β’ Creatures you control get +1/+1 and gain trample until end of turn. β’ Create two 1/1 green and white Citizen creature tokens.
Creature β Raccoon Citizen
{2}{R/W}: This creature gains double strike until end of turn.
Creature β Zombie
When this creature enters, each opponent discards a card.
Creature β Imp
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
Creature β Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {W} and/or {U}.
Creature β Turtle
Shroud (This creature can't be the target of spells or abilities.) Landfall β Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Instant
Counter target spell unless its controller pays {3}. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Wizard
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When this creature enters, if it was kicked, each opponent discards two cards.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Choose up to two. Return those cards from your graveyard to your hand. β’ Target artifact card. β’ Target creature card. β’ Target enchantment card. β’ Target land card.
Creature β Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Enchantment
Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Sorcery
Create a 3/3 green Centaur creature token.