Inventory last scanned: 4/28/2026, 6:03:41 PM
Creature — Plant Wall
Defender
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
Creature — Vampire
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Creature — Insect
{1}: This creature gets +1/+1 until end of turn.
Creature — Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
Creature — Zombie Wolf
Pay 1 life: This creature gets +2/-1 until end of turn.
Creature — Imp
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Creature — Rat
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Creature — Zombie Bird
Flying
Creature — Human Advisor
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Legendary Creature — Human Warrior
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Enchantment — Aura Cartouche
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.
Enchantment — Aura Cartouche
Enchant creature you control When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)
Creature — Merfolk Wizard
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0 and can't block.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Enchantment
Untapped creatures you control get +0/+2.
Land
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Creature — Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Cat Bird
Flying Whenever this creature attacks, untap target artifact or creature.
Creature — Crocodile
Instant
Draw two cards, then discard a card.
Creature — Elemental
Sacrifice this creature: Add {R}{R}.
Sorcery // Sorcery
Creature — Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
Creature — Dog
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Wizard
{T}: Target player mills a card.
Artifact Creature — Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Creature — Human Cleric
When this creature enters, you gain 3 life.
Artifact Creature — Construct
When this creature dies, add {C}{C}{C}.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Creature — Insect
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Sorcery
Exile target land.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Creature — Sliver
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Creature — Human Knight
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Pegasus
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
Creature — Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Creature — Harpy Beast
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.
Creature — Nightmare
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Creature — Elf Druid
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature — Spirit
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Creature — Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Instant
Target player sacrifices an attacking or blocking creature of their choice.
Artifact
{2}, {T}: Add one mana of any color.
Instant
Exile target black or red permanent.
Creature — Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature — Human Cleric
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Creature — Zombie
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Creature — Centaur Warrior
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Creature — Centaur Warrior