1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 9/9/2026, 6:09:42 PM
Creature β Human Advisor
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Creature β Bird
Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.
Creature β Merfolk Wizard
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Human Detective
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells.
Enchantment β Case
When this Case enters, it deals 3 damage to target creature an opponent controls. To solve β Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved β Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Enchantment β Case
When this Case enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") To solve β You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved β {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment β Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve β Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved β Creatures you control get +1/+0.
Enchantment β Case
When this Case enters, destroy up to one target creature that was dealt damage this turn. To solve β Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved β This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
Enchantment β Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve β You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved β If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment β Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve β There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved β At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Enchantment β Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve β Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved β Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Legendary Creature β Human Berserker
Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Enchantment β Aura
Enchant creature Enchanted creature gets -2/-0 and can't block.
Enchantment
Untapped creatures you control get +0/+2.
Land
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Enchantment
Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
Creature β Crocodile
Instant
Draw two cards, then discard a card.
Creature β Elemental
Sacrifice this creature: Add {R}{R}.
Creature β Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
Creature β Dog
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact Creature β Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Creature β Human Cleric
When this creature enters, you gain 3 life.
Artifact Creature β Construct
When this creature dies, add {C}{C}{C}.
Creature β Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Sorcery
Adamant β If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Creature β Insect
Landfall β Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Sorcery
Exile target land.
Enchantment β Aura
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Creature β Sliver
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Creature β Elemental Knight
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature β Human Knight
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature β Pegasus
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
Creature β Harpy Beast
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Creature β Nightmare
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
Creature β Nightmare
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
Land
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
Land
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
Creature β Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Instant // Sorcery
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature β Elf Druid
Alliance β Whenever another creature you control enters, put a +1/+1 counter on this creature.
Legendary Creature β Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Creature β Spirit
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Creature β Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Instant
Target player sacrifices an attacking or blocking creature of their choice.
Artifact
{2}, {T}: Add one mana of any color.
Instant
Exile target black or red permanent.
Creature β Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature β Human Cleric
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.