1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8919
In Stock
8919
Rating
—
Inventory last scanned: 9/9/2026, 6:09:42 PM
Creature — Cat Beast
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Goblin Scout Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
Creature — Human Soldier
{1}{W}, {T}: Tap target creature.
Sorcery
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Human Warrior
Other Warrior creatures you control get +1/+0.
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
Creature — Human Warrior
Other Warrior creatures you control get +0/+1.
Creature — Vampire
Lifelink
Creature — Elemental
Flying When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Snow Creature — Insect
{4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as this creature is monstrous, it has flying.
Creature — Spirit
{B}: Regenerate this creature. Whenever this creature deals combat damage to a player, that player discards a card.
Snow Creature — Shade
Flying {S}: This creature gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Sorcery
Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Instant
Destroy target nonsnow creature.
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact Creature — Cyborg Rigger
Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}
Creature — Shapeshifter
Changeling (This card is every creature type.) Reach
Enchantment
Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Artifact Creature — Cyborg Knight
Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
Sorcery
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice this Aura: Exile enchanted creature.
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Instant
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
Artifact Creature — Construct
When this creature enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
Creature — Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Artifact
{T}: Add {U}. {1}{U}: This artifact becomes a 1/2 blue Atog artifact creature until end of turn. {0}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if this permanent is a creature.
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
Legendary Artifact
As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card.
Creature — Centaur Wizard
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Artifact Creature — Golem
{1}, {T}: Put a +1/+1 counter on this creature.
Instant
Put target creature into its owner's library second from the top.
Creature — Frog
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
Sorcery
Return target creature and target land to their owners' hands.
Land
This land enters tapped. {T}: Add {B} or {R}.
Creature — Elemental Skeleton
Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate this creature.
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Creature — Elemental
{X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Creature — Giant Berserker
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Creature — Human Elf Druid
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
Creature — Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, draw two cards.