Inventory last scanned: 4/28/2026, 6:03:41 PM
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Dwarf Artificer
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bat
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Creature — Bird
Flying, vigilance
Artifact Creature — Homunculus
This creature gets +1/+1 as long as you control another artifact.
Creature — Bird
Flying Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Instant
Creatures your opponents control get -1/-1 until end of turn.
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery — Arcane
Each player sacrifices a permanent of their choice.
Artifact Creature — Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Enchantment
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
Creature — Treefolk
Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Creature — Lizard
Whenever a source deals damage to this creature, that source's controller gains control of this creature.
Sorcery
You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Artifact
{2}, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
Sorcery — Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Sorcery
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
Creature — Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
Creature — Giant Coward
This creature can't block alone.
Creature — Giant
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Enchant creature When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Sorcery
Destroy target artifact, enchantment, or land.
Creature — Elemental
Other Elementals you control get +1/+0. {2}{R}{G}: This creature gets +1/+1 until end of turn for each Elemental you control.
Creature — Human Rogue
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Instant
Exile target card from a graveyard. Draw a card.
Creature — Human Warrior
Haste This creature has indestructible as long as it entered this turn.
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and can't block.
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Creature — Crocodile Frog
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Crocodile
Haste When this creature enters, put a -1/-1 counter on target creature you control.
Artifact
{1}, {T}: Exile target card from a graveyard. {1}, Exile this artifact: Exile all graveyards.
Creature — Bird Wizard
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Artifact Creature — Scarecrow
When this creature enters, exile up to one target card from a graveyard. {2}: Add one mana of any color.
Creature — Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
Land — Town
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Creature — Vedalken
Whenever this creature deals combat damage to a player, that player mills that many cards.
Creature — Vampire
When this creature enters, target creature can't block this turn.
Legendary Creature — Human Noble
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.